Making Realistic Water in 3ds MaxAug 14th in 3D Art, Autodesk 3Ds Max, Lighting, Rendering, Shaders by Evan Schaible
In this tutorial we will be looking in depth at the water space warp in 3D Studio Max. We will first dive into the theory of the space warp, and fish out all of the little details that most people only swim past. Then, after we've had our fill of theory, we will look at how to practically apply that theory in a realistic pool scene, and render in Maxwell Render for our final result.
Final Effect Preview
Note: click the 'Monitor' icon to view tutorial in full-screen HD.