Monday, March 1, 2010

Making Realistic Water in 3ds Max - Advanced

Making Realistic Water in 3ds Max

Aug 14th in 3D Art, Autodesk 3Ds Max, Lighting, Rendering, Shaders by Evan Schaible

In this tutorial we will be looking in depth at the water space warp in 3D Studio Max. We will first dive into the theory of the space warp, and fish out all of the little details that most people only swim past. Then, after we've had our fill of theory, we will look at how to practically apply that theory in a realistic pool scene, and render in Maxwell Render for our final result.


Author: Evan Schaible

Evan Schaible is a fluids/particle artist and technical director from Los Angeles. Being currently unemployed, he is looking for full time staff work, as well as honing his own skills by doing freelance technical direction, visual effects, and occasionally even motion graphics and visualization. He runs a training website that can be found at:, and his blog can be found at:

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Note: click the 'Monitor' icon to view tutorial in full-screen HD.

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