Making Convincing Explosions with FumeFX
Feb 15th in Autodesk 3Ds Max, Fluids, Particles by Evan SchaibleIn this Quick Tip we will examine a few overlooked methods to optimize explosions made with FumeFX. Not noise parameters or other obvious things, but something that many don't think about until they are told, and than they say "Oh yeah! That make perfect sense!!". Not sensational...but quite handy if creating a realistically behaving explosion is what you're after.
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2 comments:
great.. dude
great job...enjoyed reading it..never thought that vray can be so effieciently used for product rendering too.
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