Monday, March 1, 2010

Making Convincing Explosions with FumeFX - Advanced

Making Convincing Explosions with FumeFX

Feb 15th in Autodesk 3Ds Max, Fluids, Particles by Evan Schaible

In this Quick Tip we will examine a few overlooked methods to optimize explosions made with FumeFX. Not noise parameters or other obvious things, but something that many don't think about until they are told, and than they say "Oh yeah! That make perfect sense!!". Not sensational...but quite handy if creating a realistically behaving explosion is what you're after.

PG

Author: Evan Schaible

Evan Schaible is a fluids/particle artist and technical director from Los Angeles. Being currently unemployed, he is looking for full time staff work, as well as honing his own skills by doing freelance technical direction, visual effects, and occasionally even motion graphics and visualization. He runs a training website that can be found at: www.ParticleFlow.net, and his blog can be found at: www.evanschaible.com.

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Note: click the 'Monitor' icon to view tutorial in full-screen HD.

2 comments:

Surath said...

great.. dude

3d rendering said...

great job...enjoyed reading it..never thought that vray can be so effieciently used for product rendering too.