Making Convincing Explosions with FumeFXFeb 15th in Autodesk 3Ds Max, Fluids, Particles by Evan Schaible
In this Quick Tip we will examine a few overlooked methods to optimize explosions made with FumeFX. Not noise parameters or other obvious things, but something that many don't think about until they are told, and than they say "Oh yeah! That make perfect sense!!". Not sensational...but quite handy if creating a realistically behaving explosion is what you're after.
Final Effect Preview
Note: click the 'Monitor' icon to view tutorial in full-screen HD.