Friday, July 23, 2010

Assembly/Disassembly with Particle Flow in 3Ds Max


Tutorial Details
  • Software : 3Ds Max
  • Difficulty: Intermediate
  • Completion Time: 1 hour
  • Required Script: Via ScriptSpot.com

Final Product What You'll Be Creating

Being creative with the dynamic systems in our 3D applications can produce stunning, exciting and elegant results. In this tutorial, Sachin Joshi walks us through one such example using Particle Flow in 3Ds Max, showing us how to assemble and disassemble objects within your scene.


Video 1

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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

How to Simulate a Torn Flag Animation using 3ds Max and After Effects – Day 2

Tutorial Details

In this 3ds Max tutorial you will learn how to generate a torn flag animation using cloth simulation, and also how to combine all of the elements, such as the flag, debris, and dust, in order to create to the final scene in After Effects.

Video 1

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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.


Quick Tip: Asset Tracking in 3Ds Max

Tutorial Details
  • Software: 3Ds Max
  • Difficulty: Easy
  • Completion Time: 10 minutes
  • Ref/Scene Files: None

Final Product What You'll Be Creating

If you work with more than one computer, keeping track of textures and scene files can be a nightmare! In this quick-tip, Benoit Staumont takes us through his ingenious solution to the problem. Utilising both Max’s Asset Tracking functionality and some command-line shortcuts, today’s tutorial shows you one way of managing your files across all of your Windows PCs.


Video 1

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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

G.I Rendering Techniques in 3Ds Max

Tutorial Details
  • Software: 3Ds Max
  • Difficulty: Beginner
  • Completion Time: 1-2 hours
  • Scene File: GI_Test_Scene.zip

Final Product What You'll Be Creating

Model presentation is a crucial step for every artist when building their portfolio. In this tutorial, Ben Tate takes us through a few techniques for creating a global illumination or “clay” render using 3Ds Max and it’s 3 common render engines – the scanline renderer, Mental Ray and finally V-Ray. He’ll also look at implementing additional lights, adding color variation, removing noise, and how to add image based lighting using HDRI images.


Video 1

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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.


Video 2

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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.


Video 3

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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

The Skateshop’ – A PFTrack, Maya & AE Workflow, Day 2 – Premium Tutorial

Tutorial Details
  • Software Used: Autodesk Maya, Adobe Photoshop
  • Difficulty: Intermediate/Advanced
  • Completion Time: 1-3 hours

Final Product What You'll Be Creating

In the second part of this detailed 3-day Premium tutorial series, Alvaro CastaƱeda continues showing the workflow he uses to integrate CG elements with live action footage – a key aspect of Visual Effects work ‘The Skateshop’ is an unmissable tutorial for anyone looking to learn a PFTrack, Maya and Maya Composite

Breakdown of Day 2

With the footage tracked, and the skateshop modelled, it’s now time to move on to first creating the UVs and then texturing our skateshop!

‘The Skateshop’ – A PFTrack, Maya & AE Workflow, Day 1 – Premium Tutorial

Tutorial Details
  • Software Used: PFTrack, Autodesk Maya, Adobe After Effects
  • Difficulty: Intermediate/Advanced
  • Completion Time: 1-3 hours

Final Product What You'll Be Creating


Breakdown of Day 1

Today we’ll start by processing the footage into something we can use throughout the whole process. We’ll then track the footage, and finish by importing it into our 3D application to help us build our 3D models.