tag:blogger.com,1999:blog-91120155230268936582024-03-13T16:45:14.285-07:00Hollywood VFX making and Advanced Video TutorialsMaking OF VFX,Bollywood,Hollywood,Advanced AfterEffect,3D MAX,Photoshop TutorialsLankanvfxhttp://www.blogger.com/profile/12657818999344372680noreply@blogger.comBlogger159125tag:blogger.com,1999:blog-9112015523026893658.post-76702662544448677442012-08-10T00:50:00.000-07:002012-08-10T00:50:10.079-07:00How to Create H How to Create a Violin Player in a Grassy Landscap Part 2<div dir="ltr" style="text-align: left;" trbidi="on">
The result should be similar to this:
<br />
<div class="step">
<img alt="65" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x65.jpg.pagespeed.ic.6D-Zsjx95X.jpg" title="65" width="600" /></div>
<hr />
<h3>
Step 23: Fix the Window</h3>
First off, let's open the Window stock in Photoshop. We will be using
the window from this stock image so we will need to transfer it to our
main canvas.
<br />
<div class="step">
<img alt="66" height="518" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x518x66.jpg.pagespeed.ic.lHuawmobEn.jpg" title="66" width="600" /></div>
Click the Window and press P to activate pen tool and then make a
selection around the window and then click V to activate the Move Tool.
Left-click the image and drag the image to the main canvas and change
layer name to "Window".
<br />
<div class="step">
<img alt="67" height="517" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x517x67.jpg.pagespeed.ic.zMi1oWs546.jpg" title="67" width="600" /></div>
The result should be similar to this:
<br />
<div class="step">
<img alt="68" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x68.jpg.pagespeed.ic.do2_ztHKQE.jpg" title="68" width="600" /></div>
<hr />
<h3>
Step 24</h3>
Next, activate the Transform tool (Ctrl/Cmd +T), then while the "window" layer is selected and then resize it as shown below:
<br />
<div class="step">
<img alt="69" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x69.jpg.pagespeed.ic.CsxvSMbmn7.jpg" title="69" width="600" /></div>
The result should be similar to this:
<br />
<div class="step">
<img alt="70" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x70.jpg.pagespeed.ic.GFZYc5b1TN.jpg" title="70" width="600" /></div>
<hr />
<h3>
Step 25</h3>
Reduce the opacity on the window to 85% :
<br />
<div class="step">
<img alt="71" height="397" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/450x397x71.jpg.pagespeed.ic.CEiL4f3B_J.jpg" title="71" width="450" /></div>
The result should be similar to this:
<br />
<div class="step">
<img alt="72" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x72.jpg.pagespeed.ic.MKnGhxuHu8.jpg" title="72" width="600" /></div>
<hr />
<h3>
Step 26</h3>
Now create new Brightness/Contrast adjustment layer from the bottom of
layers palette .Press Alt+left click in between 2 layer's (Window layer
and Brightness/Contrast) to make a mask.
<br />
<div class="step">
<img alt="73" height="586" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/300x586x73.jpg.pagespeed.ic.FE-UKXOvfn.jpg" title="73" width="300" /></div>
When the Brightness/Contrast box opens, input the following:
<br />
<div class="step">
<img alt="74" height="213" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/450x213x74.jpg.pagespeed.ic.Oq7LS4_44r.jpg" title="74" width="450" /></div>
The result should be similar to this:
<br />
<div class="step">
<img alt="75" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x75.jpg.pagespeed.ic.k7IZf9eXfR.jpg" title="75" width="600" /></div>
<hr />
<h3>
Step 27</h3>
Now create new Curves adjustment layer from the bottom of layers palette
.Press Alt+left click in between 2 layer's (window layer and Curves) to
make a mask.
<br />
<div class="step">
<img alt="76" height="488" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/300x488x76.jpg.pagespeed.ic.PqTe8JzTLC.jpg" title="76" width="300" /></div>
When the Curves box opens, input the following:
<br />
<div class="step">
<img alt="77" height="470" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/450x470x77.jpg.pagespeed.ic.BBm6pVNqsa.jpg" title="77" width="450" /></div>
The result should be similar to this:
<br />
<div class="step">
<img alt="78" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x78.jpg.pagespeed.ic.NfUE669zGz.jpg" title="78" width="600" /></div>
<hr />
<h3>
Step 28</h3>
<hr />
<h3>
Step 6: Fixing sea into Window</h3>
Now,let's open the Stormy sea in Photoshop. We will be using the sea
from this stock image so we will need to transfer it to our main canvas.
<br />
<div class="step">
<img alt="79" height="642" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x642x79.jpg.pagespeed.ic.15Sby4V6iv.jpg" title="79" width="600" /></div>
Click the Stormy sea and press V to activate the Move Tool. Left-click
the image and drag the image to the main canvas and change layer name to
"Sea".
<br />
<div class="step">
<img alt="80" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x80.jpg.pagespeed.ic.aSfNVro4sT.jpg" title="80" width="600" /></div>
Next, activate the Transform tool (Ctrl/Cmd +T), then while the "Sea" layer is selected and then resize it as shown below:
<br />
<div class="step">
<img alt="81" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x81.jpg.pagespeed.ic.MgjPT8g9er.jpg" title="81" width="600" /></div>
The result should be similar to this:
<br />
<div class="step">
<img alt="82" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x82.jpg.pagespeed.ic.q_eX6HhYhv.jpg" title="82" width="600" /></div>
<hr />
<h3>
Step 29</h3>
Next,again activate the Transform tool (Ctrl/Cmd +T), then while the "sea" layer is selected and then resize it as shown below:
<br />
<div class="step">
<img alt="83" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x83.jpg.pagespeed.ic.ddjiYeJFzE.jpg" title="83" width="600" /></div>
The result should be similar to this:
<br />
<div class="step">
<img alt="84" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x84.jpg.pagespeed.ic.uvKWJh9X4e.jpg" title="84" width="600" /></div>
<hr />
<h3>
Step 30</h3>
Now create new Brishtness/Contrast adjustment layer from the bottom of
layers palette .Press Alt+left click in between 2 layer's (Sea layer and
Brishtness/Contrast) to make a mask.
<br />
<div class="step">
<img alt="85" height="488" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/300x488x85.jpg.pagespeed.ic.FazBdh5hX9.jpg" title="85" width="300" /></div>
When the Brishtness/Contrast box opens, input the following:
<br />
<div class="step">
<img alt="86" height="215" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/450x215x86.jpg.pagespeed.ic.eQmN3C89VR.jpg" title="86" width="450" /></div>
The result should be similar to this:
<br />
<div class="step">
<img alt="87" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x87.jpg.pagespeed.ic.tQKhyMX1s1.jpg" title="87" width="600" /></div>
<hr />
<h3>
Step 31: Create a waterfall</h3>
Now, we will be adding a waterfall which give our image a surreal fell.
To start, create a new layer (Ctrl/Cmd + Shift + N) and name it "water
1".
<br />
<div class="step">
<img alt="88" height="487" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x487x88.jpg.pagespeed.ic.a6xBNVu5XT.jpg" title="88" width="600" /></div>
Activate the Brush tool (B) and then Load "water brush sampler" by FrozenStarRo".
<br />
<div class="step">
<img alt="89" height="525" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x525x89.jpg.pagespeed.ic.0325N573ot.jpg" title="89" width="600" /></div>
Now that these brushes are loaded, right click on the canvas while the Brush tool (B) is active and then pick this brush:
<br />
<div class="step">
<img alt="90" height="628" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x628x90.jpg.pagespeed.ic.bib066Smc8.jpg" title="90" width="600" /></div>
Fill these settings
<br />
<ul>
<li>Brush size: 800px</li>
<li>Hardness: 0%</li>
<li>Opacity: 40%</li>
<li>Flow: 100%</li>
</ul>
Now pick #ffffff color from color picker:
<br />
<div class="step">
<img alt="91" height="350" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x350x91.jpg.pagespeed.ic.6XpPWA7fs4.jpg" title="91" width="600" /></div>
Now, let's paint:
<br />
<div class="step">
<img alt="92" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x92.jpg.pagespeed.ic.-YdqK_HfkA.jpg" title="92" width="600" /></div>
The result should be similar to this:
<br />
<div class="step">
<img alt="93" height="527" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x527x93.jpg.pagespeed.ic.l3xE3Uu5-F.jpg" title="93" width="600" /></div>
<hr />
<h3>
Step 32</h3>
Next, activate the Transform tool (Ctrl/Cmd +T), then while the "water 1" layer is selected and then resize it as shown below:
<br />
<div class="step">
<img alt="94" height="558" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x558x94.jpg.pagespeed.ic.X_h9rc7cLB.jpg" title="94" width="600" /></div>
The result should be similar to this:
<br />
<div class="step">
<img alt="95" height="564" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x564x95.jpg.pagespeed.ic.dtGYGjoyc1.jpg" title="95" width="600" /></div>
<hr />
<h3>
Step 33</h3>
Once again activate layer and name it "water 2".
right click on the canvas while the Brush tool (B) is active and then pick this brush:
<br />
<div class="step">
<img alt="96" height="628" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x628x96.jpg.pagespeed.ic.R97sfXI0fB.jpg" title="96" width="600" /></div>
Fill these settings
<br />
<ul>
<li>Brush size: 300px</li>
<li>Hardness: 0%</li>
<li>Opacity: 40%</li>
<li>Flow: 100%</li>
<li>color: #ffffff</li>
</ul>
Now let's Paint :
<br />
<div class="step">
<img alt="97" height="539" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x539x97.jpg.pagespeed.ic.KI1LMb_2dA.jpg" title="97" width="600" /></div>
The result should be similar to this:
<br />
<div class="step">
<img alt="98" height="554" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x554x98.jpg.pagespeed.ic.QCNyQ77Emx.jpg" title="98" width="600" /></div>
<hr />
<h3>
Step 34: Fix fish</h3>
First off, let's open the Fish Stock 1 stock in Photoshop. We will be
using the fish from this stock image so we will need to transfer it to
our main canvas.
<br />
<div class="step">
<img alt="99" height="462" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x462x99.jpg.pagespeed.ic.cHx9WqP2vN.jpg" title="99" width="600" /></div>
Click the Fish Stock 1 and press P to activate pen tool and then make a
selection around the fish and then click V to activate the Move Tool.
Left-click the image and drag the image to the main canvas and change
layer name to "Fish 1".
<br />
<div class="step">
<img alt="100" height="465" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x465x100.jpg.pagespeed.ic.3PhPg1WsCK.jpg" title="100" width="600" /></div>
The result should be similar to this:
<br />
<div class="step">
<img alt="101" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x101.jpg.pagespeed.ic.gaups3Y29N.jpg" title="101" width="600" /></div>
Next, activate the Transform tool (Ctrl/Cmd +T), then while the "fish 1" layer is selected and then resize it as shown below:
<br />
<div class="step">
<img alt="102" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x102.jpg.pagespeed.ic.mFEiG4yil2.jpg" title="102" width="600" /></div>
The result should be similar to this:
<br />
<div class="step">
<img alt="103" height="550" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x550x103.jpg.pagespeed.ic.yDh_9IddbI.jpg" title="103" width="600" /></div>
<hr />
<h3>
Step 35</h3>
Fix the other fish too see below :
<br />
<div class="step">
<img alt="104" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x104.jpg.pagespeed.ic.YWNK3QrMvU.jpg" title="104" width="600" /></div>
<hr />
<h3>
Step 36: Fix Ballons</h3>
First off, let's open the Ballons stock in Photoshop. We will be using
the Ballons from this stock image so we will need to transfer it to our
main canvas.
<br />
<div class="step">
<img alt="105" height="819" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x819x105.jpg.pagespeed.ic.IRAijdt2F0.jpg" title="105" width="600" /></div>
Click the Ballons and press P to activate pen tool and then make a
selection around the ballons and then click V to activate the Move Tool.
Left-click the image and drag the image to the main canvas and change
layer name to "Ballons".
<br />
<div class="step">
<img alt="106" height="834" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x834x106.jpg.pagespeed.ic.r4gj45zSM-.jpg" title="106" width="600" /></div>
The result should be similar to this:
<br />
<div class="step">
<img alt="107" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x107.jpg.pagespeed.ic.IMa4X_Q3s9.jpg" title="107" width="600" /></div>
<hr />
<h3>
Step 37</h3>
Next, activate the Transform tool (Ctrl/Cmd +T), then while the "ballons" layer is selected and then resize it as shown below:
<br />
<div class="step">
<img alt="108" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x108.jpg.pagespeed.ic.YUZh5rmOt9.jpg" title="108" width="600" /></div>
The result should be similar to this:
<br />
<div class="step">
<img alt="109" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x109.jpg.pagespeed.ic.x4A1B_f4Dq.jpg" title="109" width="600" /></div>
<hr />
<h3>
Step 38</h3>
Now reduce the opacity of the ballons layer:
<br />
<div class="step">
<img alt="110" height="265" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/300x265x110.jpg.pagespeed.ic.q3Gyaj1wUf.jpg" title="110" width="300" /></div>
The result should be similar to this:
<br />
<div class="step">
<img alt="111" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x111.jpg.pagespeed.ic.WmQgQjvXYT.jpg" title="111" width="600" /></div>
<hr />
<h3>
Step 39</h3>
Now activate a new layer and name it as "thred".
Chose #a3a3a3 as forground color
<br />
<div class="step">
<img alt="112" height="402" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x402x112.jpg.pagespeed.ic.6oZmjw-J55.jpg" title="112" width="600" /></div>
right click on the canvas while the Brush tool (B) is active and then pick this brush:
<br />
<div class="step">
<img alt="113" height="628" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x628x113.jpg.pagespeed.ic.md_Fg1_0iE.jpg" title="113" width="600" /></div>
Then activate the pen tool (p) and draw a curve see as below:
<br />
<div class="step">
<img alt="114" height="577" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x577x114.jpg.pagespeed.ic.k3ciYUQ4oP.jpg" title="114" width="600" /></div>
Then keep pen tool activated and make a left click on the curve and chose "stock path" see as below.
<br />
<div class="step">
<img alt="115" height="534" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x534x115.jpg.pagespeed.ic.ERs62wa-kW.jpg" title="115" width="600" /></div>
Now In stock path box chose "Brush" as tool see as below :
<br />
<div class="step">
<img alt="116" height="132" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/450x132x116.jpg.pagespeed.ic.QfU-HpYV3O.jpg" title="116" width="450" /></div>
The result should be similar to this:
<br />
<div class="step">
<img alt="117" height="594" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x594x117.jpg.pagespeed.ic.Bllyr9EdAV.jpg" title="117" width="600" /></div>
<hr />
<h3>
Step 40</h3>
Now again right click on the curve and these time chose "Delete path" see as below :
<br />
<div class="step">
<img alt="118" height="493" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x493x118.jpg.pagespeed.ic.b9cxSn9yWT.jpg" title="118" width="600" /></div>
The result should be similar to this:
<br />
<div class="step">
<img alt="119" height="525" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x525x119.jpg.pagespeed.ic.-fx-mUrJMq.jpg" title="119" width="600" /></div>
<hr />
<h3>
Step 41</h3>
Draw more threds.
<br />
<div class="step">
<img alt="120" height="576" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x576x120.jpg.pagespeed.ic.iSYg7oIA15.jpg" title="120" width="600" /></div>
<hr />
<h3>
Step 42: Enhance the Light and Color of the overall image</h3>
Now creat a Solid color adjustment layer which can be found by pressing
on the Create New Fill/Adjustment layer button shown on the layer
window:
<br />
<div class="step">
<img alt="121" height="488" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/300x488x121.jpg.pagespeed.ic.yp8hbkqrpn.jpg" title="121" width="300" /></div>
When the solid color box opens, input the following:
<br />
<div class="step">
<img alt="122" height="403" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x403x122.jpg.pagespeed.ic.ude2kU3ynq.jpg" title="122" width="600" /></div>
Change the layer mode to "Exclusion" and reduce the opacity to 65% :
<br />
<div class="step">
<img alt="123" height="265" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/300x265x123.jpg.pagespeed.ic.RY_7QCVVTk.jpg" title="123" width="300" /></div>
The result should be similar to this:
<br />
<div class="step">
<img alt="124" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x124.jpg.pagespeed.ic.UBO6T0tRh7.jpg" title="124" width="600" /></div>
<hr />
<h3>
Step 43</h3>
Now creat a Solid color adjustment layer which can be found by pressing
on the Create New Fill/Adjustment layer button shown on the layer
window:
<br />
<div class="step">
<img alt="125" height="488" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/300x488x125.jpg.pagespeed.ic.yp8hbkqrpn.jpg" title="125" width="300" /></div>
When the solid color box opens, input the following:
<br />
<div class="step">
<img alt="126" height="401" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x401x126.jpg.pagespeed.ic.c5Z1nlrsIe.jpg" title="126" width="600" /></div>
Change the layer mode to "Soft light" and reduce the opacity to 15% :
<br />
<div class="step">
<img alt="127" height="265" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/300x265x127.jpg.pagespeed.ic.IOoVOVTHam.jpg" title="127" width="300" /></div>
The result should be similar to this:
<br />
<div class="step">
<img alt="128" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x128.jpg.pagespeed.ic.EMpH5KF9QY.jpg" title="128" width="600" /></div>
<hr />
<h3>
Step 44</h3>
Now creat a Gradient Map adjustment layer which can be found by pressing
on the Create New Fill/Adjustment layer button shown on the layer
window:
<br />
<div class="step">
<img alt="129" height="588" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/300x588x129.jpg.pagespeed.ic.9IedE4X1LE.jpg" title="129" width="300" /></div>
When the Gradient Map box opens, input the following:
<br />
<div class="step">
<img alt="130" height="301" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x301x130.jpg.pagespeed.ic.TbVzaOXGSr.jpg" title="130" width="600" /></div>
Change the layer mode to "Luminosity" and reduce the opacity to 25% :
<br />
<div class="step">
<img alt="131" height="261" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/300x261x131.jpg.pagespeed.ic.g2TzDxCUo8.jpg" title="131" width="300" /></div>
The result should be similar to this:
<br />
<div class="step">
<img alt="132" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x132.jpg.pagespeed.ic.FzvwiR4bUh.jpg" title="132" width="600" /></div>
<hr />
<h3>
Step 45</h3>
Now creat a Photo Filter adjustment layer which can be found by pressing
on the Create New Fill/Adjustment layer button shown on the layer
window:
<br />
<div class="step">
<img alt="133" height="488" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/300x488x133.jpg.pagespeed.ic.u9x_L2gm3J.jpg" title="133" width="300" /></div>
When the Photo Filter box opens, input the following:
<br />
<div class="step">
<img alt="134" height="304" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/450x304x134.jpg.pagespeed.ic.yttYV4RnNX.jpg" title="134" width="450" /></div>
The result should be similar to this:
<br />
<div class="step">
<img alt="135" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x135.jpg.pagespeed.ic.erv6QO_XVg.jpg" title="135" width="600" /></div>
<hr />
<h3>
Step 46: Add texture</h3>
Now,let's open the Bokeh Texture Pack 002 in Photoshop. We will be using
the texture from this stock image so we will need to transfer it to our
main canvas.
<br />
<div class="step">
<img alt="136" height="597" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x597x136.jpg.pagespeed.ic.k9BKwbF2e6.jpg" title="136" width="600" /></div>
Click the Bokeh Texture Pack 002 and press V to activate the Move Tool.
Left-click the image and drag the image to the main canvas and change
layer name to "Texture".
The result should be similar to this:
<br />
<div class="step">
<img alt="137" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x137.jpg.pagespeed.ic.okNCp1F5rS.jpg" title="137" width="600" /></div>
Now make a duplicate of our texture layer for that select texture layer then press Ctrl/Cmd+J .
Then change the name of duplicate layer to "texture2".Select trxture2 layer and activate transform tool (Ctrl+t).
Then right click on canvas and chose flip horizontal.
<br />
<div class="step">
<img alt="138" height="582" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x582x138.jpg.pagespeed.ic.kkb1oxD-00.jpg" title="138" width="600" /></div>
Then move texture 2 layer to the left:
Then marge both Texture and texture 2 layer by selection both layer and then press Ctrl/Cmd+E .
<br />
<div class="step">
<img alt="139" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x139.jpg.pagespeed.ic.tVK6oWW-A4.jpg" title="139" width="600" /></div>
Once again do the same thing see as below :
<br />
<div class="step">
<img alt="140" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x140.jpg.pagespeed.ic.yaMPltTqBH.jpg" title="140" width="600" /></div>
Now select both layers and marge them and name it "texture" :
<br />
<div class="step">
<img alt="141" height="326" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/350x326x141.jpg.pagespeed.ic.rfdULShaG4.jpg" title="141" width="350" /></div>
Reduce the opacity to 15% and change the layer mode to "soft light" :
Add a vactor mask to the texture layer from button shown on the layer window:
<br />
<div class="step">
<img alt="142" height="309" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/350x309x142.jpg.pagespeed.ic.lCtK6LRplI.jpg" title="142" width="350" /></div>
Reduce opacity to 40% and change layer mode to "soft light".
The result should be similar to this:
<br />
<div class="step">
<img alt="143" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x143.jpg.pagespeed.ic.yJuIZmmMru.jpg" title="143" width="600" /></div>
<hr />
<h3>
Step 47</h3>
Now activate the Brush tool
<br />
<ul>
<li>Brush size: 2000px</li>
<li>Hardness: 0%</li>
<li>Opacity: 40%</li>
<li>Flow: 100%</li>
</ul>
<div class="step">
<img alt="144" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x144.jpg.pagespeed.ic.wlb4Df4xaj.jpg" title="144" width="600" /></div>
The result should be similar to this:
<br />
<div class="step">
<img alt="145" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x145.jpg.pagespeed.ic.IJ2iiIVZpV.jpg" title="145" width="600" /></div>
<hr />
<h3>
Step 48: Create a Vignette</h3>
In this step, we will learn how to create a vignette which will help enhance the focus on our subject.
First make a new layer and name it "Vinette".
Fill it with white color (#000000):
<br />
<div class="step">
<img alt="146" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x146.jpg.pagespeed.ic.4c2opKstnB.jpg" title="146" width="600" /></div>
Now goto Filters > Distrot > Lens Correction:
<br />
<div class="step">
<img alt="147" height="707" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x707x147.jpg.pagespeed.ic.xJmKUDTEK5.jpg" title="147" width="600" /></div>
When the Lens Correction box opens, input the following:
<br />
<div class="step">
<img alt="148" height="433" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x433x148.jpg.pagespeed.ic.CuWTpapKDQ.jpg" title="148" width="600" /></div>
The result should be similar to this:
<br />
<div class="step">
<img alt="149" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x149.jpg.pagespeed.ic.2_jTXWFmTA.jpg" title="149" width="600" /></div>
Now change the layer mode to "Multiply" and reduce the opacity to 45% :
<br />
<div class="step">
<img alt="150" height="309" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/350x309x150.jpg.pagespeed.ic.3tonqdEcm4.jpg" title="150" width="350" /></div>
The result should be similar to this:
<br />
<div class="step">
<img alt="151" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x151.jpg.pagespeed.ic.FinmM2JSP9.jpg" title="151" width="600" /></div>
<h2>
Final Results</h2>
<div class="step">
<img alt="final-results[1]" height="675" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/final-results1.jpg" title="final-results[1]" width="675" /></div>
</div>Lankanvfxhttp://www.blogger.com/profile/12657818999344372680noreply@blogger.com0tag:blogger.com,1999:blog-9112015523026893658.post-16055274449709426022012-08-10T00:49:00.001-07:002012-08-10T00:49:11.563-07:00How to Create a Violin Player in a Grassy Landscape Part 1<div dir="ltr" style="text-align: left;" trbidi="on">
<h2>
Preview of Final Results</h2>
<div class="step">
<img alt="final-results" height="675" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/final-results.jpg" title="final-results" width="675" /></div>
<h2>
Violin Player in a Grassy Landscape Photoshop Tutorial</h2>
<hr />
<h3>
Tutorial Resources</h3>
<ul>
<li><a href="http://night-fate-stock.deviantart.com/art/the-calm-field-253130022?q=gallery%3Anight-fate-stock%2F445096&qo=46">the calm field</a> - night-fate-stock</li>
<li><a href="http://browse.deviantart.com/resources/stockart/?q=window&order=9&offset=0#/dw264g">Window</a> - Skittles52Stock</li>
<li><a href="http://lynnwest-stock.deviantart.com/art/Dark-Tunes-20-174845440?q=gallery%3Alynnwest-stock%2F12745274&qo=19">Dark Tunes 20</a> - Lynnwest-Stock</li>
<li><a href="http://browse.deviantart.com/?qh=&section=&q=sunny+field#/d26eufx">Sunny Field</a> - frozenstocks</li>
<li><a href="http://browse.deviantart.com/resources/stockart/model/?qh=&section=&q=ballons#/d1j4o4f">ballons</a> - charlie-stock</li>
<li><a href="http://shoofly-stock.deviantart.com/art/Fish-Stock-1-39300864?q=boost%3Apopular%20in%3Aresources%2Fstockart%20fish&qo=24">Fish Stock 1</a> - Shoofly-Stock</li>
<li><a href="http://darkrose42-stock.deviantart.com/art/Stormy-sea-55513661?q=boost:popular+stormy+sea&qo=1">Stormy sea</a> - darkrose42-stock</li>
<li><a href="http://regularjane.deviantart.com/art/Bokeh-Texture-Pack-002-105756858?q=boost%3Apopular%20in%3Aresources%20texture&qo=98">Bokeh Texture Pack 002</a> - regularjane</li>
<li><a href="http://frozenstarro.deviantart.com/art/Water-Brushes-Sampler-92452949">Water Brushes Sampler</a> - FrozenStarRo</li>
</ul>
<hr />
<h3>
Step 1: Create a New Image File</h3>
Create a new 3500x3500 pixels document (File > New).
<div class="step">
<img alt="1" height="345" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x345x1.jpg.pagespeed.ic.CdRv4EvHDd.jpg" title="1" width="600" /></div>
<hr />
<h3>
Step 2: Create the Background</h3>
First off, let's open the calm field in Photoshop. We will be using sky
from this stock image so we will need to transfer it to our main canvas.
<div class="step">
<img alt="2" height="900" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x900x2.jpg.pagespeed.ic.qvfF3f-cy5.jpg" title="2" width="600" /></div>
Click the calm field and press M to rectangular marquee tool and make a
selection around the sky. Now activate move tool (v) Left-click the
image and drag the image to the main canvas and change layer name to
"sky".
<div class="step">
<img alt="3" height="902" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x902x3.jpg.pagespeed.ic.8eHHAnXaFW.jpg" title="3" width="600" /></div>
The result should be similar to this:
<div class="step">
<img alt="4" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x4.jpg.pagespeed.ic.jy6sKXjtel.jpg" title="4" width="600" /></div>
<hr />
<h3>
Step 3</h3>
Activate transform tool (Ctrl+T or Edit > Free Transform) then scale the mage as shown below:
<div class="step">
<img alt="5" height="549" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x549x5.jpg.pagespeed.ic.C0BxkBAoIp.jpg" title="5" width="600" /></div>
The result should be similar to this:
<div class="step">
<img alt="6" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x6.jpg.pagespeed.ic.6B9b04dCGt.jpg" title="6" width="600" /></div>
<hr />
<h3>
Step 4</h3>
Open the Sunny Field image in Photoshop. We'll be using the grass field from this image.
<div class="step">
<img alt="7" height="680" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x680x7.jpg.pagespeed.ic.CRi3sx6oUt.jpg" title="7" width="600" /></div>
Use the Rectangular or Ellipse marquee too to create a selection like
shown in the image below. Copy and paste the selected area into our main
document. Rename the new layer to "Ground".
<div class="step">
<img alt="8" height="680" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x680x8.jpg.pagespeed.ic.WdwsDUSkK7.jpg" title="8" width="600" /></div>
The result should be similar to this:
<div class="step">
<img alt="9" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x9.jpg.pagespeed.ic.yypA08Zwmp.jpg" title="9" width="600" /></div>
<hr />
<h3>
Step 5</h3>
Use the Transform tool (Ctrl+T or Edit > Free Transform) to scale the image like shown below.
<div class="step">
<img alt="10" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x10.jpg.pagespeed.ic.mSjDrVPhUi.jpg" title="10" width="600" /></div>
The result should be similar to this:
<div class="step">
<img alt="11" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x11.jpg.pagespeed.ic.2lRo5ee2qR.jpg" title="11" width="600" /></div>
<hr />
<h3>
Step 6</h3>
Select the Eraser tool the input the following settings:
<ul>
<li>Brush size: 400px</li>
<li>Hardness: 0%</li>
<li>Opacity: 40%</li>
<li>Flow: 100%</li>
</ul>
<div class="step">
<img alt="12" height="630" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x630x12.jpg.pagespeed.ic.Ab9mpk0-lI.jpg" title="12" width="600" /></div>
Erase the area shown in the image below.
<div class="step">
<img alt="13" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x13.jpg.pagespeed.ic.rf7BF3jtNR.jpg" title="13" width="600" /></div>
The result should be similar to this:
<div class="step">
<img alt="14" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x14.jpg.pagespeed.ic.SiVYcogSIR.jpg" title="14" width="600" /></div>
<hr />
<h3>
Step 7</h3>
Now create new Color/Balance adjustment layer from the bottom of layers palette.
<div class="step">
<img alt="15" height="488" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/300x488x15.jpg.pagespeed.ic.b7J5V1VyvP.jpg" title="15" width="300" /></div>
Press Alt+left click in between 2 layer's (sky layer and Color/Balance) to make a mask.
<div class="step">
<img alt="16" height="221" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/400x221x16.jpg.pagespeed.ic.VcgTpnL5oy.jpg" title="16" width="400" /></div>
When the Color Balance box opens, input the following:
<div class="step">
<img alt="17" height="258" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/450x258x17.jpg.pagespeed.ic.6TSnoMWFsk.jpg" title="17" width="450" /></div>
The result should be similar to this:
<div class="step">
<img alt="18" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x18.jpg.pagespeed.ic.Z43Wm8-DpC.jpg" title="18" width="600" /></div>
<hr />
<h3>
Step 8</h3>
Go back to "Ground" layer
Now create new Color Balance adjustment layer from the bottom of layers
palette .Press Alt+left click in between 2 layer's (ground layer and
Color Balance) to make a mask.
<div class="step">
<img alt="19" height="488" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/300x488x19.jpg.pagespeed.ic.Jtyf6_IF6K.jpg" title="19" width="300" /></div>
When the Color Balance box opens, input the following:
<div class="step">
<img alt="20" height="260" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/450x260x20.jpg.pagespeed.ic.Nto4xCu1MH.jpg" title="20" width="450" /></div>
The result should be similar to this:
<div class="step">
<img alt="21" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x21.jpg.pagespeed.ic.4vp8NJNzEI.jpg" title="21" width="600" /></div>
<hr />
<h3>
Step 9</h3>
Now create new Brightness/Contrast adjustment layer from the bottom of
layers palette. Press Alt+left click in between 2 layer's (Ground layer
and Brightness/Contrast) to make a mask.
<div class="step">
<img alt="22" height="488" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/300x488x22.jpg.pagespeed.ic.x42HWGAD6I.jpg" title="22" width="300" /></div>
When the Brightness/Contrast box opens, input the following:
<div class="step">
<img alt="23" height="190" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/400x190x23.jpg.pagespeed.ic.UscMEE7I3Z.jpg" title="23" width="400" /></div>
Now activate Erase tool (E) with these settings Now let's erase :
<ul>
<li>Brush size: 400px</li>
<li>Hardness: 0%</li>
<li>Opacity: 40%</li>
<li>Flow: 100%</li>
</ul>
Now let's erase :
<div class="step">
<img alt="24" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x24.jpg.pagespeed.ic.SFBAr3FVw2.jpg" title="24" width="600" /></div>
The result should be similar to this:
<div class="step">
<img alt="25" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x25.jpg.pagespeed.ic.p9riBzXZ5x.jpg" title="25" width="600" /></div>
<hr />
<h3>
Step 10</h3>
Now create new Curves adjustment layer from the bottom of layers palette
.Press Alt+left click in between 2 layer's (ground layer and Curves) to
make a mask.
<div class="step">
<img alt="26" height="488" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/300x488x26.jpg.pagespeed.ic.ZCA9oqsloK.jpg" title="26" width="300" /></div>
When the Curves box opens, input the following:
<div class="step">
<img alt="27" height="491" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/450x491x27.jpg.pagespeed.ic.p72mOXxL8K.jpg" title="27" width="450" /></div>
The result should be similar to this:
<div class="step">
<img alt="25[1]" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x251.jpg.pagespeed.ic.p9riBzXZ5x.jpg" title="25[1]" width="600" /></div>
<hr />
<h3>
Step 11</h3>
Now activate Erase tool (E) with these settings Now let's erase :
<ul>
<li>Brush size: 400px</li>
<li>Hardness: 0%</li>
<li>Opacity: 40%</li>
<li>Flow: 100%</li>
</ul>
Pick Black (#fbf7ca) as color for forground color.
<div class="step">
<img alt="28" height="400" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x400x28.jpg.pagespeed.ic.FJsS8imW-H.jpg" title="28" width="600" /></div>
Activate brush tool then right click on the canvas while the Brush tool (B) is active and then pick this brush:
<div class="step">
<img alt="29" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x29.jpg.pagespeed.ic.nnZAZuKK1T.jpg" title="29" width="600" /></div>
The result should be similar to this:
<div class="step">
<img alt="30" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x30.jpg.pagespeed.ic.rCdKfu-Uco.jpg" title="30" width="600" /></div>
<hr />
<h3>
Step 12: Fix the girl on Background</h3>
First off, let's open Dark Tunes 20 stock in Photoshop. We will be using
the girl from this stock image so we will need to transfer it to our
main canvas.
<div class="step">
<img alt="31" height="619" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x619x31.jpg.pagespeed.ic.ii2DupR1Mh.jpg" title="31" width="600" /></div>
Click the Dark Tunes 20 and press P to activate pen tool and then make a
selection around the girl and then click V to activate the Move Tool.
Left-click the image and drag the image to the main canvas and change
layer name to "girl".
<div class="step">
<img alt="32" height="500" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x500x32.jpg.pagespeed.ic.qBIoup3Xx5.jpg" title="32" width="600" /></div>
The result should be similar to this:
<div class="step">
<img alt="33" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x33.jpg.pagespeed.ic.lOcnHyUYrY.jpg" title="33" width="600" /></div>
<hr />
<h3>
Step 13</h3>
Next, activate the Transform tool (Ctrl/Cmd +T), then while the "Girl" layer is selected and then resize it as shown below:
<div class="step">
<img alt="34" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x34.jpg.pagespeed.ic.9Pog9dCDvX.jpg" title="34" width="600" /></div>
The result should be similar to this:
<div class="step">
<img alt="35" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x35.jpg.pagespeed.ic.1erHmmzvNj.jpg" title="35" width="600" /></div>
<hr />
<h3>
Step 14</h3>
Activate the brush tool (B) then right click on the canvas while the Brush tool (B) is active and then pick this brush:
<div class="step">
<img alt="36" height="630" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x630x36.jpg.pagespeed.ic.qc_yFJg8wE.jpg" title="36" width="600" /></div>
Now activate Erase tool (E) with these settings Now let's erase :
<ul>
<li>Brush size: 400px</li>
<li>Hardness: 0%</li>
<li>Opacity: 40%</li>
<li>Flow: 100%</li>
</ul>
Now let's erase :
<div class="step">
<img alt="37" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x37.jpg.pagespeed.ic.Dcv9PCSoa7.jpg" title="37" width="600" /></div>
<div class="step">
<img alt="38" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x38.jpg.pagespeed.ic.8updSVPOyy.jpg" title="38" width="600" /></div>
The result should be similar to this:
<div class="step">
<img alt="39" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x39.jpg.pagespeed.ic.jcq5n1HAgD.jpg" title="39" width="600" /></div>
<hr />
<h3>
Step 15</h3>
Add a vactor mask to the "girl" layer. Now activate Brush tool (B) with these settings Now let's erase:
<ul>
<li>Brush size: 400px</li>
<li>Hardness: 0%</li>
<li>Opacity: 40%</li>
<li>Flow: 100%</li>
</ul>
Now let's erase :
<div class="step">
<img alt="40" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x40.jpg.pagespeed.ic.N5Ehpmr1Ee.jpg" title="40" width="600" /></div>
The result should be similar to this:
<div class="step">
<img alt="41" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x41.jpg.pagespeed.ic.OhNHsGC45n.jpg" title="41" width="600" /></div>
<hr />
<h3>
Step 16</h3>
Reduce the opacity of the girl layer to 92% .
<div class="step">
<img alt="42" height="265" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/300x265x42.jpg.pagespeed.ic.2ZLVBmhQVn.jpg" title="42" width="300" /></div>
The result should be similar to this:
<div class="step">
<img alt="43" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x43.jpg.pagespeed.ic.FNgfaSC05w.jpg" title="43" width="600" /></div>
<hr />
<h3>
Step 17</h3>
Now activate the Blur tool (R) .
<div class="step">
<img alt="44" height="439" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/300x439x44.jpg.pagespeed.ic.z8PXb9YJRh.jpg" title="44" width="300" /></div>
Fill these settings :
<div class="step">
<img alt="45" height="64" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/457x64x45.jpg.pagespeed.ic.Dx2Evc7Xo8.jpg" title="45" width="457" /></div>
Now we are going to use blur tool on the hard edges to make them smooth.
<div class="step">
<img alt="46" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x46.jpg.pagespeed.ic.yI_eWbs2p7.jpg" title="46" width="600" /></div>
The result should be similar to this:
<div class="step">
<img alt="47" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x47.jpg.pagespeed.ic.FNgfaSC05w.jpg" title="47" width="600" /></div>
<hr />
<h3>
Step 18</h3>
Now let's make girl's shadow.Activate a new layer and name it "girls
shadow". Activate the brush tool (B) then right click on the canvas
while the Brush tool (B) is active and then pick this brush:
<div class="step">
<img alt="48" height="631" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x631x48.jpg.pagespeed.ic.jdW281XTkr.jpg" title="48" width="600" /></div>
<ul>
<li>Brush size: 400px</li>
<li>Hardness: 0%</li>
<li>Opacity: 40%</li>
<li>Flow: 100%</li>
</ul>
Now let's paint :
<div class="step">
<img alt="49" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x49.jpg.pagespeed.ic.XuvLvCRYSL.jpg" title="49" width="600" /></div>
The result should be similar to this:
<div class="step">
<img alt="50" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x50.jpg.pagespeed.ic.6uJWG0XMNz.jpg" title="50" width="600" /></div>
<hr />
<h3>
Step 19</h3>
Now create new Brightness/Contrast adjustment layer from the bottom of
layers palette .Press Alt+left click in between 2 layer's (Girl layer
and Brightness/Contrast) to make a mask.
<div class="step">
<img alt="51" height="488" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/300x488x51.jpg.pagespeed.ic.T2AD1YLc0B.jpg" title="51" width="300" /></div>
When the Brightness/Contrast box opens, input the following:
<div class="step">
<img alt="52" height="213" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/450x213x52.jpg.pagespeed.ic.wrok2dsf4Q.jpg" title="52" width="450" /></div>
The result should be similar to this:
<div class="step">
<img alt="53" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x53.jpg.pagespeed.ic.xCoIv9VQdA.jpg" title="53" width="600" /></div>
<hr />
<h3>
Step 20</h3>
Now create new Hue/Saturation adjustment layer from the bottom of layers
palette .Press Alt+left click in between 2 layer's (Girl layer and
Hue/Saturation) to make a mask.
<div class="step">
<img alt="54" height="488" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/300x488x54.jpg.pagespeed.ic.8Ekh0sho2_.jpg" title="54" width="300" /></div>
When the Hue/Saturation box opens, input the following:
<div class="step">
<img alt="55" height="349" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/450x349x55.jpg.pagespeed.ic.nndeufNZpD.jpg" title="55" width="450" /></div>
The result should be similar to this:
<div class="step">
<img alt="56" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x56.jpg.pagespeed.ic.mnB5-k4SCw.jpg" title="56" width="600" /></div>
<hr />
<h3>
Step 21</h3>
Activate a layer and name it "Shadow on body". Activate the brush tool
(B) then right click on the canvas while the Brush tool (B) is active
and then pick this brush:
<div class="step">
<img alt="57" height="629" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x629x57.jpg.pagespeed.ic.jMVMYo9ld9.jpg" title="57" width="600" /></div>
<ul>
<li>Brush size: 400px</li>
<li>Hardness: 0%</li>
<li>Opacity: 40%</li>
<li>Flow: 100%</li>
<li>Color: #000000</li>
</ul>
Now paint over the highlighted area.
<div class="step">
<img alt="58" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x58.jpg.pagespeed.ic.aXN5t-ZXok.jpg" title="58" width="600" /></div>
The result should be similar to this:
<div class="step">
<img alt="59" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x59.jpg.pagespeed.ic.R1rgsXeaBc.jpg" title="59" width="600" /></div>
<hr />
<h3>
Step 22: Fix the Light of our image</h3>
Activate a new layer and name is "Dark up". Activate the brush tool (B)
then right click on the canvas while the Brush tool (B) is active and
then pick this brush:
<div class="step">
<img alt="60" height="630" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x630x60.jpg.pagespeed.ic.Se64TtutoZ.jpg" title="60" width="600" /></div>
<ul>
<li>Brush size: 400px</li>
<li>Hardness: 0%</li>
<li>Opacity: 40%</li>
<li>Flow: 100%</li>
<li>Color: #000000</li>
</ul>
Now paint over the highlighted area.
<div class="step">
<img alt="61" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x61.jpg.pagespeed.ic.kCPxVLilhT.jpg" title="61" width="600" /></div>
Again Activate a new layer and name is "Dark down". Activate the brush
tool (B) then right click on the canvas while the Brush tool (B) is
active and then pick this brush:
<div class="step">
<img alt="63" height="630" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x630x63.jpg.pagespeed.ic.Se64TtutoZ.jpg" title="63" width="600" /></div>
<ul>
<li>Brush size: 400px</li>
<li>Hardness: 0%</li>
<li>Opacity: 40%</li>
<li>Flow: 100%</li>
<li>Color: #000000</li>
</ul>
Now paint over the highlighted area.
<div class="step">
<img alt="64" height="600" src="http://photoshoptutorials.ws/images/stories/4d3c01c85b26_E23D/600x600x64.jpg.pagespeed.ic.xAfVpFvIF_.jpg" title="64" width="600" /></div>
</div>
Lankanvfxhttp://www.blogger.com/profile/12657818999344372680noreply@blogger.com0tag:blogger.com,1999:blog-9112015523026893658.post-53900807474926341632012-08-10T00:46:00.000-07:002012-08-10T00:46:42.894-07:00Create a Retro Chrome Automobile Emblem in Photoshop<div dir="ltr" style="text-align: left;" trbidi="on">
<div class="final_image">
<h3>
Final Product <span>What You'll Be Creating</span></h3>
<div class="final_image_inner">
<img alt="" src="http://d2f8dzk2mhcqts.cloudfront.net/0730_Emblem/final.jpg" />
</div>
</div>
<div class="download_wrap">
<div class="big_btn" style="margin-left: 100px;">
<a href="http://psdtuts.s3.amazonaws.com/0730_Emblem/0730_Emblem.zip" rel="external" target="_blank"><span>Download</span> <small>Source Files</small></a>
</div>
</div>
By combining certain fonts and styles, you can create graphics
reminiscent of the automobile emblems of the 1950′s, also known as
Brightwork. In this tutorial we will show you how to create a
reflective, retro chrome emblem using Photoshop layer styles and a few
selection tricks. Let’s get started.<br />
<span id="more-17485"></span><br />
Tutorial Assets
The following assets were used during the production of this tutorial.
Cocktail Shaker Font from Font Bros
Step 1
The first thing we’re going to do is create our background. Create a new document, ours is 1920 x 1280, and unlock the background layer.
It doesn’t matter what color it is, because we are going to override that color using layer styles.
Double click the name of your background layer in the Layers palette to open the layer styles dialog box. Apply the following layer styles settings, using a medium red to dark red gradient for the Gradient Overlay.
You should end up with something similar to the image below.
Step 2
Using the pen tool, draw a black shape with a jagged line across the top as a new layer. This shape is going to be used to simulate the reflection of mountains in the distance.
Step 3
Change the Fill to 0% in the Layers palette, and apply the following layer style settings.
You should end up with an image similar to the one below.
Step 4
Create a new layer and fill it with white. With your new layer selected, Command/Ctrl + Click the vector mask icon for your mountain reflection shape in the Layers palette to make a selection of your shape.
Press Delete to delete that portion from your new white layer, leaving you with the image below.
Set the fill to 0% in the Layers palette and apply the following layer style settings to achieve the result below.
Step 5
Now that we have a nice reflective, red car paint effect, it’s time to create our emblem.
Draw an oval shape using the Ellipse tool, set the Fill to 0% in the Layers palette, and apply the following layer style settings to achieve the result below. The Inner Shadow effect will be used to simulate the shadow of our chrome border when we create it later.
Step 6
Duplicate your oval layer, clear the layer style settings, set the Fill to 0% in the Layers palette, and apply a black outer stroke of 25px.
Right click the layer in the Layer palette and click Convert to Smart Object. This will allow us to style the stroke as a shape, while giving us the ability to edit the thickness later on.
Step 7
Apply the following layer style settings to your newly created Smart Object to give it a chrome effect.
Step 8
Next we will create a mountain shape to reflect within our oval.
Create a new layer without anything in it. With your new layer still selected, Command/Ctrl + Click the thumbnail of your Oval shape in the Layers palette to make an oval selection. Next, Command/Ctrl + ALT + Click the white layer you created as a negative of your original mountain shape. This will subtract that shape from your selection.
Fill your selection with black and apply the following layer style settings to achieve the result below.
Step 9
Duplicate your oval shape, clear the layer styles, and move it above all the rest.
Set the Fill to 0% in the Layers palette and apply the following layer style settings for some subtle lighting effects.
Step 10
Duplicate your top oval shape and clear the layer styles.
Set the Fill to 0% in the Layers palette and apply the following layer style settings for one last shadow effect.
Step 11
Now for the star of our show.
In order for this retro effect to work, you need a retro style typeface.
We are using the beautifully designed "Cocktail Shaker", which you can get at Font Bros.
Create your text and apply the following layer style settings for a chrome look.
Step 12
Next we will create our checkerboard pattern.
Create a new document that is 200 square pixels with a white background. Draw two, 100 pixel black boxes and place them in the upper left corner, and lower right corner.
Press Command/Ctrl + A to select your entire canvas and click Edit > Define Pattern. Name your checkerboard pattern and click OK.
Step 13
Switch back over to your main document.
Draw two, 100 pixel tall strips across the top and bottom of your canvas.
Apply the following layer style settings, using our checkboard pattern for the Pattern Overlay.
Final Image
That’s it! Using some simple selection tools and Photoshop layer styles, you now have your very own retro chrome emblem.
Lankanvfxhttp://www.blogger.com/profile/12657818999344372680noreply@blogger.com0tag:blogger.com,1999:blog-9112015523026893658.post-9469385554433555452012-08-10T00:44:00.003-07:002012-08-10T00:44:48.436-07:00Create an Animated 3D GIF in Photoshop CS6<div dir="ltr" style="text-align: left;" trbidi="on">
<div class="final_image">
<h3>
Final Product <span>What You'll Be Creating</span></h3>
<div class="final_image_inner">
<img alt="" src="http://d2f8dzk2mhcqts.cloudfront.net/0722_Animation/3Dlogo%28hires%29.gif" />
</div>
</div>
<div class="download_wrap">
<div class="big_btn" style="margin-left: 100px;">
<a href="http://psdtuts.s3.amazonaws.com/0722_Animation/0722_Animation.zip" rel="external" target="_blank"><span>Download</span> <small>Source Files</small></a>
</div>
</div>
In this tutorial, we will explain how to take a flat logo and
animate it using Photoshop’s new 3D and Timeline features. Let’s get
started!<br />
<span id="more-17328"></span><br />
<hr />
<h2>
Tutorial Assets</h2>
The following assets were used during the production of this tutorial.<br />
<ul>
<li><a href="http://d2f8dzk2mhcqts.cloudfront.net/0722_Animation/envatok.png">Envato Logo</a></li>
</ul>
<hr />
<h2>
Step 1</h2>
Open the logo in Photoshop. Note that the PNG file contains
transparency—this is important when we convert to 3D. There’s no need to
adjust the image size since we will change it at the end when we save
it as an animation.<br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0722_Animation/3Dlogo_01.jpg" style="display: inline;" /></div>
<hr />
<h2>
Step 2</h2>
Select the Crop Tool and extend the top and bottom to give our scene more space. Hit Enter to commit to the changes.<br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0722_Animation/3Dlogo_02.jpg" style="display: inline;" /></div>
Use the Rectangular Marquee Tool to select just the ‘envato’ text
(the leaf is excluded) and click on the “Add Layer Mask” icon in the
Layers Panel. This will isolate just the text.
<br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0722_Animation/3Dlogo_03.jpg" style="display: inline;" /></div>
<hr />
<h2>
Step 3</h2>
To make things easier, I’ve renamed the only layer to “Text.” Go ahead
and make a copy of this layer, rename if “Leaf,” and click on the Layer
Mask (this targets the mask, making it editable). Press Command/Ctrl + I
to invert the selection and thus, isolating the leaf. The result should
look identical to the original image that we opened. The only
difference is that the text and leaf icon are now on separate layers.
<br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0722_Animation/3Dlogo_04.jpg" style="display: inline;" /></div>
With the “Leaf” layer still active, go to Layer > Layer Mask >
Apply. This will remove all delete all pixels that were hidden by the
mask.
<br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0722_Animation/3Dlogo_05.jpg" style="display: inline;" /></div>
Next, go to 3D > New 3D Extrusion From Selected Layer. This will
automatically bring up the panels we need to work in our 3D scene.. If
not, you can always go to Window > Workspace > 3D to force those
panels open. Notice that the “Leaf” layer now appears as a 3D object
llayer.
<br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0722_Animation/3Dlogo_06.jpg" style="display: inline;" /></div>
<hr />
<h2>
Step 4</h2>
In the 3D panel, select the “Leaf” object (denoted by the extruded star
icon) and go to the Properties Panel and set the Extrusion Depth to 35.
Also, deselect Catch Shadows and Cast Shadows.
<br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0722_Animation/3Dlogo_07.jpg" style="display: inline;" /></div>
We now need to move the “Leaf” object to the exact center of our scene.
Before we do this, it will help to change our camera to a better view.
Select the “Current View” layer in the 3D panel, then select the “Top”
preset in the View setting .
<br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0722_Animation/3Dlogo_08a.jpg" style="display: inline;" /></div>
On the canvas, use the onscreen widget to position the leaf in the
exact center of our scene (denoted by the intersection of the red and
blue lines).
<br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0722_Animation/3Dlogo_08b.jpg" style="display: inline;" /></div>
<hr />
<h2>
Step 5</h2>
Currently, our canvas is showing the Top View. Select “Default Camera”
in the 3D panel to reset the camera. Notice that the leaf object does
not appear to be in its proper position. We will fix this in the next
step.
<br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0722_Animation/3Dlogo_09a.jpg" style="display: inline;" /></div>
Currently, the leaf appears out of position. To fix this, use the camera
tools in the top menu to move the camera until the logo is properly
placed. By moving just the camera, we can make the leaf object appear to
be back in it’s proper position. It is important that we do not
actually move the leaf object like we did in Step 4.
<br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0722_Animation/3Dlogo_09b.jpg" style="display: inline;" /></div>
<hr />
<h2>
Step 6</h2>
Now, we’re ready to animate—click Create Video Timeline in the Timeline
Panel. If you don’t see the timeline panel, then go to Window >
Timeline.
<br />
<div class="tutorial_image">
<img border="0" src="http://psd.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></div>
When you do this, you will see all the layers displayed as separate
video layers in the timeline. In this case, we will have two video
layers.
<br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0722_Animation/3Dlogo_10b.jpg" style="display: inline;" /></div>
<hr />
<h2>
Step 7</h2>
Since we want to animate the “Leaf” object, we need to access its
properties in the timeline. Twirl-down the “Leaf” layer to show all
properties that can be animated. For this aniamtion, we will focus on
the “3D Scene Position.”
<br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0722_Animation/3Dlogo_11a.jpg" style="display: inline;" /></div>
Click the stopwatch icon to Enable Keyframe Animation. This will add our
first keyframe to our timeline (denoted by the yellow diamond).
<br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0722_Animation/3Dlogo_11b.jpg" style="display: inline;" /></div>
Since Keyframe Animation is enabled, Photoshop will automatically add a
keyframe when we make changes to the scene’s position (or rotation).
Before we start rotating our scene, we need to indicate how long it will
animate for. Do this by dragging the Current Time Indicator (denoted by
the blue slider) to another point in the time bar.
<br />
<div class="tutorial_image">
<ins style="border: none; display: inline-table; height: 250px; margin: 0; padding: 0; position: relative; visibility: visible; width: 300px;"><ins id="aswift_0_anchor" style="border: none; display: block; height: 250px; margin: 0; padding: 0; position: relative; visibility: visible; width: 300px;"></ins></ins></div>
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0722_Animation/3Dlogo_11c.jpg" style="display: inline;" /></div>
<hr />
<h2>
Step 8</h2>
Back in the 3D Panel, select the “Scene” layer and go to the Properties
Panel. In the Properties Panel, select the Coordinate icon and change
the “Y Angle” value to 360. This will rotate the scene around its Y-axis
360 degrees.
<br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0722_Animation/3Dlogo_12a.jpg" style="display: inline;" /></div>
Notice that a new keyframe has been added to our timeline. Using the
Current Time Indicator, you can scrub back and forth to see how our 3D
object animates. Since our “Leaf” object was placed in the exact center
of our scene, we should see the leaf spinning in place.
<br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0722_Animation/3Dlogo_12b.jpg" style="display: inline;" /></div>
<hr />
<h2>
Step 9</h2>
Our goal is to have the “Leaf” object appear to continually rotate
around its axis while only showing the front face of the object. To do
this, we first need to make a copy of our “Leaf” layer. In the Layers
Panel go ahead and copy this layer. Notice that a copy of this layer
also appears in our timeline.
<br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0722_Animation/3Dlogo_13a.jpg" style="display: inline;" /></div>
Next, scrub through the timeline until the “Leaf” object makes three-quarters of a turn.
<br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0722_Animation/3Dlogo_13b.jpg" style="display: inline;" /></div>
Grab the beginning of the “Leaf copy” video layer and drag it to the red
line. This video layer is now cropped and will start animating right
after the three-quarter turn.
<br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0722_Animation/3Dlogo_13c.jpg" style="display: inline;" /></div>
Now, scrub over the first part of our animation and find the point at
which the object makes its first quarter turn. This time, drag the
ending of the “Leaf” video layer so it stops at the red line.
<br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0722_Animation/3Dlogo_13d.jpg" style="display: inline;" /></div>
Finally, slide the “Leaf copy” video layer over to the red line. Scrub
through the timeline to check that the animation is smooth.
<br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0722_Animation/3Dlogo_13e.jpg" style="display: inline;" /></div>
<hr />
<h2>
Step 10</h2>
Before we render any frames, we have to tell Photoshop which frames we
want rendered. Use the Current Time Indicator to scrub through our
animation to locate the point where our object appears to make a full
rotation. Use the slider immediately below the timebar to set the end of
the work area. Now, only these frames will render.
<br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0722_Animation/3Dlogo_14.jpg" style="display: inline;" /></div>
<hr />
<h2>
Step 11</h2>
With our scene complete we can set up the final animated GIF. We will
cover two options to save out our animation: Option 1 will quickly save
out a low-quality GIF; Option 2 will take more time, but allow us to
produce a high-quality GIF.<br />
The first option is to go to File > Save for Web. This option
skips the rendering process and will save out the frames as they appear
on our canvas. Go ahead and change the settings as you see fit. Click
Save when done.
<br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0722_Animation/3Dlogo_15.jpg" style="display: inline;" /></div>
Here is an example of the final animation using Option 1. Notice that the edges of the leaf appear jagged.
<br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0722_Animation/3Dlogo%28lores%29.gif" style="display: inline;" /></div>
<hr />
<h2>
Step 12</h2>
The second option will require our scene to be rendered first. It is
highly recommended to save at this point. Now, go to File > Export
> Render Video and make the changes as shown. Make sure to select
“Photoshop Image Sequence” as the output. This will render our scene as
individual frames. <br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0722_Animation/3Dlogo_16a.jpg" style="display: inline;" /></div>
After all the frames have rendered, we can open them as an animation. Go
to File > Open As and navigate to the folder we just created with
all of our rendered frames. Select the first frame and click “Image
Sequence” at the bottom of the window. Click Open. You will also see a
dialogue box for the Frame Rate, just click OK.<br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0722_Animation/3Dlogo_16b.jpg" style="display: inline;" /></div>
The rendered images should automatically appear in a new timeline as a new animation. <br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0722_Animation/3Dlogo_16c.jpg" style="display: inline;" /></div>
<hr />
<h2>
Final Rendering</h2>
The last step is to save out the animation as a GIF. Just repeat Step 11 and you’re done!.<br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0722_Animation/3Dlogo%28hires%29.gif" style="display: inline;" /></div>
</div>Lankanvfxhttp://www.blogger.com/profile/12657818999344372680noreply@blogger.com0tag:blogger.com,1999:blog-9112015523026893658.post-60819010597721184272012-08-10T00:27:00.001-07:002012-08-10T00:27:18.716-07:00Create a Glass Text Effect in Photoshop Using Layer Styles<div dir="ltr" style="text-align: left;" trbidi="on">
<div class="final_image">
<h3>
Final Product <span>What You'll Be Creating</span></h3>
<div class="final_image_inner">
<img alt="" src="http://d2f8dzk2mhcqts.cloudfront.net/0723_Glass/1.jpg" />
</div>
</div>
<div class="download_wrap">
<div class="big_btn" style="margin-left: 100px;">
<a href="http://psdtuts.s3.amazonaws.com/0723_Glass/0723_Glass.zip" rel="external" target="_blank"><span>Download</span> <small>Source Files</small></a>
</div>
</div>
In this quick tip tutorial we will show you how to create a glass
text effect using layer styles in Photoshop. Let’s get started!<br />
<span id="more-17342"></span><br />
<hr />
<h2>
Tutorial Assets</h2>
The following assets were used during the production of this tutorial.<br />
<ul>
<li><a href="http://font.downloadatoz.com/font,11556,thenautigal-rob.html">Font – The Nautigal</a></li>
<li><a href="http://graphicriver.net/item/72-subtle-web-20-patterns/2386669?ref=PsdPremium">Pattern used for the background</a> (Graphic River)</li>
<li><a href="http://d2f8dzk2mhcqts.cloudfront.net/0723_Glass/background-image.jpg">Background Image</a> (Free)</li>
</ul>
<hr />
<h2>
Step 1</h2>
Preparing assets and creating document. First create a new .PSD
document, 600 x 400 pixels in RGB mode, 72 DPI with WHITE background
color. Now prepare your assets. Install The Nautigal font into your
computer and optionally open the .PAT file for creating background or
use the Background Image instead of starting new document, so you can
skip creating background and jump to step 3 of this tutorial.<br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0723_Glass/workspace.jpg" style="display: inline;" /></div>
<hr />
<h2>
Step 2</h2>
Making Background. Go to Menu > Layer > Layer Style >
Blending Options and use the settings below. You can also access
Blending Options with two faster ways. First and the fastest way is to
double click on the layer in your layers menu. Other way is to right
click on the layer in your layers menu and choose Blending Options. When
you are done with all the settings below, don’t forget to hit “OK” in
the Blending Options window! If you have downloaded the Patterns file –
use the pattern number 31. You can also leave the background without the
pattern overlay or use any other pattern as the result will look great
on any light background.<br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0723_Glass/background.jpg" style="display: inline;" /></div>
<hr />
<h2>
Step 3</h2>
Start creating first text layer. Now we can start making our text
effect. First choose a type tool and change font to Tha Nautigal, size
around 255 pt and anti-alliasing Sharp. Now type your text somewhere in
the center of the image. You can write any word, but in this tutorial
I’ll use “Wow”.<br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0723_Glass/text.jpg" style="display: inline;" /></div>
<hr />
<h2>
Step 4</h2>
This first text layer will be at the bottom of all text layers. Go to
Menu > Layer > Layer Style > Blending Options and use the
settings below on your text.<br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0723_Glass/layer-1.jpg" style="display: inline;" /></div>
<hr />
<h2>
Step 5</h2>
Creating and customizing 2nd text layer. Now duplicate your text
layer. Select new text layer. Select the text layer in layer menu and go
to Menu > Layer > Duplicate layer and name it as you wish. Now go
to Menu > Layer > Layer Style > Clear Layer Style as we will
make different style for this layer. Finally go to Menu > Layer >
Layer Style > Blending Options and use the settings below on your
text. You can also use the quicker methods to access Blending Options
from “Step 2″ of this tutorial. When you are done with all the settings
below, don’t forget to hit “OK” in the Blending Options window! This
text layer will be in the middle of all 3 text layers in your layer
menu. So for now it should be above the first one.<br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0723_Glass/layer-2.jpg" style="display: inline;" /></div>
<hr />
<h2>
Step 6</h2>
Creating and customizing last 3rd text layer. We are almost there.
Now we need to duplicate our 2nd text layer. Select the text layer in
layer menu and go to Menu > Layer > Duplicate layer and name it as
you wish. Now go to Menu > Layer > Layer Style > Clear Layer
Style as we will make different style for this layer. Finally go to Menu
> Layer > Layer Style > Blending Options and use the settings
below on our text. Again you can use the quicker methods to access
Blending Options from “Step 2″ of this tutorial. When you are done with
all the settings below, don’t forget to hit “OK” in the Blending Options
window! This text layer will make most of the effects and must be on
top of all other text layers.<br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0723_Glass/layer-3.jpg" style="display: inline;" /></div>
<hr />
<h2>
Final Image</h2>
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0723_Glass/1.jpg" style="display: inline;" /></div>
</div>Lankanvfxhttp://www.blogger.com/profile/12657818999344372680noreply@blogger.com0tag:blogger.com,1999:blog-9112015523026893658.post-80674855850436095382012-08-10T00:25:00.001-07:002012-08-10T00:25:41.394-07:00Fast Ways to Fill<div dir="ltr" style="text-align: left;" trbidi="on">
<div class="final_image">
<h3>
Final Product <span>What You'll Be Creating</span></h3>
<div class="final_image_inner">
<img alt="" src="http://d2f8dzk2mhcqts.cloudfront.net/Shortcuts_01_Fills/final.png" />
</div>
</div>
In this episode we are going to learn useful ways to fill in layers
and selections using keyboard shortcuts. We will also learn a universal
shortcut that works with the Pen tool and the Type tool. Let’s get
started!<br />
<span id="more-17613"></span><br />
<hr />
<div style="clear: both; padding-bottom: 20px;">
<span style="height: 24px; width: 450px;"><br /></span></div>
</div>
<iframe width="640" height="360" src="http://www.youtube.com/embed/DKywmU7AYx0?feature=player_embedded" frameborder="0" allowfullscreen></iframe>Lankanvfxhttp://www.blogger.com/profile/12657818999344372680noreply@blogger.com0tag:blogger.com,1999:blog-9112015523026893658.post-15796036680580887542012-08-10T00:24:00.000-07:002012-08-10T00:24:11.457-07:00The Commercial Photo Retouching of Todd Riddiford<div dir="ltr" style="text-align: left;" trbidi="on">
In this article we will showcase the commercial retouching and compositing work of <a href="http://toddriddiford.com.au/">Todd Riddiford</a>,
a Melbourne based retoucher who has worked with several popular brands
including: Adidas, Skins, Schweppes, Jagermeister, Isuzu, Ambra
stockings, Mitsubishi, Rinnai, Katies, Deep Spring, Johnnie Walker &
Riccadonna. Let’s take a look!<br />
<span id="more-17364"></span><br />
<hr />
<h3>
After</h3>
<div class="tutorial_image">
<img src="http://d2f8dzk2mhcqts.cloudfront.net/0725_Todd_Riddiford/isuzu_cake_after_20120227141536.jpg" /></div>
<h3>
Before</h3>
<div class="tutorial_image">
<img src="http://d2f8dzk2mhcqts.cloudfront.net/0725_Todd_Riddiford/isuzu_cake_before_20120227141536.jpg" style="display: inline;" /></div>
<hr />
<h3>
After</h3>
<div class="tutorial_image">
<img src="http://d2f8dzk2mhcqts.cloudfront.net/0725_Todd_Riddiford/adidas_4_after_20111122163922.jpg" style="display: inline;" /></div>
<h3>
Before</h3>
<div class="tutorial_image">
<img src="http://d2f8dzk2mhcqts.cloudfront.net/0725_Todd_Riddiford/adidas_4_before_20111127230947.jpg" style="display: inline;" /></div>
<hr />
<h3>
After</h3>
<div class="tutorial_image">
<img src="http://d2f8dzk2mhcqts.cloudfront.net/0725_Todd_Riddiford/adidas_2_after_20111122163810.jpg" style="display: inline;" /></div>
<h3>
Before</h3>
<div class="tutorial_image">
<img src="http://d2f8dzk2mhcqts.cloudfront.net/0725_Todd_Riddiford/adidas_2_before_20111127230910.jpg" style="display: inline;" /></div>
<hr />
<h3>
After</h3>
<div class="tutorial_image">
<img src="http://d2f8dzk2mhcqts.cloudfront.net/0725_Todd_Riddiford/schweppes_agrum_after_20111123154027.jpg" style="display: inline;" /></div>
<h3>
Before</h3>
<div class="tutorial_image">
<img src="http://d2f8dzk2mhcqts.cloudfront.net/0725_Todd_Riddiford/schweppes_agrum_before_20111123154027.jpg" style="display: inline;" /></div>
<hr />
<h3>
After</h3>
<div class="tutorial_image">
<img src="http://d2f8dzk2mhcqts.cloudfront.net/0725_Todd_Riddiford/shadow_girl_after_20111123150519.jpg" style="display: inline;" /></div>
<h3>
Before</h3>
<div class="tutorial_image">
<img src="http://d2f8dzk2mhcqts.cloudfront.net/0725_Todd_Riddiford/shadow_girl_before_20111123150519.jpg" style="display: inline;" /></div>
<hr />
<h3>
After</h3>
<div class="tutorial_image">
<img src="http://d2f8dzk2mhcqts.cloudfront.net/0725_Todd_Riddiford/envirosax_2_after_20111123113633.jpg" style="display: inline;" /></div>
<h3>
Before</h3>
<div class="tutorial_image">
<img src="http://d2f8dzk2mhcqts.cloudfront.net/0725_Todd_Riddiford/envirosax_2_before_20111123113633.jpg" style="display: inline;" /></div>
<hr />
<h3>
After</h3>
<div class="tutorial_image">
<img src="http://d2f8dzk2mhcqts.cloudfront.net/0725_Todd_Riddiford/envirosax_1_after_20111123113600.jpg" style="display: inline;" /></div>
<h3>
Before</h3>
<div class="tutorial_image">
<img src="http://d2f8dzk2mhcqts.cloudfront.net/0725_Todd_Riddiford/envirosax_1_before_20111123113600.jpg" style="display: inline;" /></div>
<hr />
<h3>
Final Image</h3>
<div class="tutorial_image">
<img src="http://d2f8dzk2mhcqts.cloudfront.net/0725_Todd_Riddiford/skins_monster_20111123151206.jpg" style="display: inline;" /></div>
<h3>
Original Components</h3>
<div class="tutorial_image">
<img src="http://d2f8dzk2mhcqts.cloudfront.net/0725_Todd_Riddiford/skins_monster_components_20111128180430.jpg" style="display: inline;" /></div>
<hr />
<h3>
After</h3>
<div class="tutorial_image">
<img src="http://d2f8dzk2mhcqts.cloudfront.net/0725_Todd_Riddiford/tradie_after_20111129145844.jpg" style="display: inline;" /></div>
<h3>
Before</h3>
<div class="tutorial_image">
<img src="http://d2f8dzk2mhcqts.cloudfront.net/0725_Todd_Riddiford/tradie_before_20111129145844.jpg" style="display: inline;" /></div>
<hr />
<div class="tutorial_image">
<img src="http://d2f8dzk2mhcqts.cloudfront.net/0725_Todd_Riddiford/virgin_galactic_20111123122719.jpg" style="display: inline;" /></div>
<hr />
<div class="tutorial_image">
<img src="http://d2f8dzk2mhcqts.cloudfront.net/0725_Todd_Riddiford/deep_spring_20111024164842.jpg" style="display: inline;" /></div>
<hr />
<div class="tutorial_image">
<img src="http://d2f8dzk2mhcqts.cloudfront.net/0725_Todd_Riddiford/meat_thong_20111123122256.jpg" style="display: inline;" /></div>
<div style="clear: both; padding-bottom: 20px;">
<span style="height: 24px; width: 450px;"><br /></span></div>
</div>Lankanvfxhttp://www.blogger.com/profile/12657818999344372680noreply@blogger.com0tag:blogger.com,1999:blog-9112015523026893658.post-57265410487208538852012-08-10T00:12:00.001-07:002012-08-10T00:12:40.104-07:00Be More Efficient With Layer Styles<div dir="ltr" style="text-align: left;" trbidi="on">
<div dir="ltr" style="text-align: left;" trbidi="on">
<div class="post post_inner" id="post-17617">
<div class="tut_top">
<div class="post_taxonomy">
<a href="http://psd.tutsplus.com/tutorials/tools-tips/efficient-with-layer-styles/"><img alt="Be More Efficient With Layer Styles" height="200" src="http://d2f8dzk2mhcqts.cloudfront.net/Shortcuts_02_LS/preview.jpg" width="200" /></a><br />
<div class="" id="tuts-rating">
<br /></div>
</div>
<div class="preview">
<h1 class="post_title">
Be More Efficient With Layer Styles </h1>
</div>
</div>
</div>
<div class="tut_bottom">
<div class="tutorial_details">
<h5>
Tutorial Details</h5>
<ul>
<li><b>Applications Used:</b> Adobe Photoshop CS6</li>
<li><b>Difficulty:</b> Beginner</li>
<li><b>Estimated Completion Time:</b> 9 Minutes</li>
</ul>
</div>
<div class="article_social_media">
<div class="tweetmeme_btn">
</div>
<div class="facebook_send_btn">
</div>
<div class="facebook_send_btn">
</div>
<div class="facebook_btn">
<span style="height: 20px; width: 90px;"></span>
</div>
</div>
</div>
<div class="final_image">
<h3>
Final Product What You'll Be Creating</h3>
<div class="final_image_inner">
<img alt="" src="http://d2f8dzk2mhcqts.cloudfront.net/Shortcuts_02_LS/final.jpg" />
</div>
</div>
<div style="clear: both; padding-bottom: 20px;">
<hr />
<div style="clear: both; padding-bottom: 20px;">
<span style="height: 24px; width: 450px;"></span></div>
<div style="text-align: center;">
<br /></div>
</div>
</div>
<iframe allowfullscreen="allowfullscreen" frameborder="0" height="360" src="http://www.youtube.com/embed/DNes44ovVOg?feature=player_embedded" width="640"></iframe>
</div>Lankanvfxhttp://www.blogger.com/profile/12657818999344372680noreply@blogger.com0tag:blogger.com,1999:blog-9112015523026893658.post-19843075615357668142012-06-29T04:07:00.002-07:002012-06-29T04:25:34.952-07:00Simulate An Old School X-Ray Vision Shot – Cg Part<div class="final_image">
<h3>
Final Product <span>What You'll Be Creating</span></h3>
<div class="final_image_inner">
<div class="final_non_image">
</div>
</div>
</div>
<br /><span id="more-15224"></span><br />
<hr />
<div class="download">
<h2>
<a href="http://blip.tv/file/get/Cgtuts-Xray_Effect_In_Maya_PT1538.mp4">Part 1</a></h2>
<span>Download</span><br />
</div>
<strong>Note:</strong> click the ‘Monitor’ icon to view tutorial in full-screen HD.<br />
<hr />
<div class="download">
<h2>
<a href="http://blip.tv/file/get/Cgtuts-Xray_Effect_In_Maya_PT2592.mp4">Part 1.5</a></h2>
<span>Download</span><br />
</div>
<hr />
<div class="download">
<h2>
<a href="http://blip.tv/file/get/Cgtuts-Xray_Effect_In_Maya_PT3171.mp4">Part 2</a></h2>
<span>Download</span><br />
</div>
<hr />
<div class="download">
<h2>
<a href="http://blip.tv/file/get/Cgtuts-Xray_Effect_In_Maya_PT4807.mp4">Part 3</a></h2>
<span>Download</span><br />
</div>Lankanvfxhttp://www.blogger.com/profile/12657818999344372680noreply@blogger.com0tag:blogger.com,1999:blog-9112015523026893658.post-82342807084208589902012-06-29T04:06:00.002-07:002012-06-29T04:25:34.957-07:00Modeling The F-16 Fighter Jet in 3D Studio Max – Part 2<div class="final_image">
<h3>
Final Product <span>What You'll Be Creating</span></h3>
<div class="final_image_inner">
<a href="http://d2d04grx5ahzvh.cloudfront.net/394_Max_F16_PT2/Large.jpg" rel="external" target="blank" title="Click for Large Image"><img alt="" src="http://d2d04grx5ahzvh.cloudfront.net/394_Max_F16_PT2/Preview.jpg" /></a>
</div>
</div>
<div class="seriesmeta">
This entry is part 2 of 2 in the series <a class="series-677" href="http://cg.tutsplus.com/series/modeling-the-f-16-fighter-jet/" title="Modeling The F-16 Fighter Jet">Modeling The F-16 Fighter Jet</a></div>
Today
we’re bringing you the conclusion of the F-16 series by Sansar
Tripathi. In the second half we’ll finish things up by fine tuning the
mesh and assembling the air intake and cockpit. As well as adding
additional detail to the model by building an arsenal of weapons
including rockets and missiles. The final step will be adding support
edges to the meshes in preparation for subdivision.
<br />
<br />
Suitable for both beginner and intermediate artists, this
tutorial will get users up to speed on working with some of Max’s more
common modeling tools, and is an ideal project for anyone interested in
creating high quality vehicle models.<br />
<span id="more-15395"></span><br />
<hr />
<div class="download">
<h2>
<a href="http://blip.tv/file/get/Cgtuts-ModelingTheF16PT3164.mp4">Video 3</a></h2>
<span>Download</span><br />
</div>
<strong>Note:</strong> click the ‘Monitor’ icon to view tutorial in full-screen HD.<br />
<hr />
<div class="download">
<h2>
<a href="http://blip.tv/file/get/Cgtuts-ModelingTheF16PT4503.mp4">Video 4</a></h2>
<span>Download</span><br />
</div>
<hr />
<div class="download">
<h2>
<a href="http://blip.tv/file/get/Cgtuts-ModelingTheF16PT5221.mp4">Video 5</a></h2>
<span>Download</span><br />
</div>
<hr />Lankanvfxhttp://www.blogger.com/profile/12657818999344372680noreply@blogger.com0tag:blogger.com,1999:blog-9112015523026893658.post-7561111761742586372012-06-29T04:05:00.003-07:002012-06-29T04:25:22.424-07:00Modeling The F-16 Fighter Jet in 3D Studio Max – Part 1<div class="final_image">
<h3>
Final Product <span>What You'll Be Creating</span></h3>
<div class="final_image_inner">
<a href="http://d2d04grx5ahzvh.cloudfront.net/393_Max_F16_PT1/Large.jpg" rel="external" target="blank" title="Click for Large Image"><img alt="" src="http://d2d04grx5ahzvh.cloudfront.net/393_Max_F16_PT1/Preview.jpg" /></a>
</div>
</div>
<div class="seriesmeta">
This entry is part 1 of 2 in the series <a class="series-677" href="http://cg.tutsplus.com/series/modeling-the-f-16-fighter-jet/" title="Modeling The F-16 Fighter Jet">Modeling The F-16 Fighter Jet</a></div>
Today
we’re bringing you the first part in a new tutorial series that focuses
on modeling the F-16D fighter jet in 3D Studio Max. Suitable for both
beginner and intermediate artists, this tutorial will get users up to
speed on working with some of Max’s more common modeling tools, and is
an ideal project for anyone interested in creating high quality vehicle
models.<br />
Today’s lesson will cover blocking in the overall proportions and
building the planes fuselage, wings and tail section. Click through to
get started!<br />
<span id="more-15387"></span><br />
<hr />
<div class="download">
<h2>
<a href="http://blip.tv/file/get/Cgtuts-ModelingTheF16Pt1863.mp4">Video 1</a></h2>
<span>Download</span><br />
</div>
<strong>Note:</strong> click the ‘Monitor’ icon to view tutorial in full-screen HD.<br />
<hr />
<div class="download">
<h2>
<a href="http://blip.tv/file/get/Cgtuts-ModelingTheF16Pt2646.mp4">Video 2</a></h2>
<span>Download</span><br />
</div>
<hr />Lankanvfxhttp://www.blogger.com/profile/12657818999344372680noreply@blogger.com0tag:blogger.com,1999:blog-9112015523026893658.post-78609977583159233812012-06-29T04:04:00.000-07:002012-06-29T04:25:22.433-07:00Final Product What You'll Be Creating In today’s quick tip tutorial, Chandan Kumar will be showing you how to use 3ds Max’s advanced transparency material options to project a stain glass window image into a scene. This is an often overlooked but powerful feature of 3D Studio Max that can be used to create all kinds of interesting effects. Click through to learn more! Reference Image Step 1 First of all, create a Plane in the Perspective viewport which will act as the floor. Step 1 Image Step 2 Now create a 3 sided wall and Boolean the front side wall to make room for a window. Step 2 Image Step 3 Then make the glass for the window using a Plane, and insert it into the empty window opening. Step 3 Image Step 4 Open the Material Editor (M), take an empty slot and in the Diffuse channel add the “stained glass’ texture. Now put the same texture in the Self-Illumination channel also. Step 4 Image Step 5 Now put the same texture in the ‘Filter’ channel too, which lies in the ‘Extended Parameters’ rollout. Step 5 Image Step 6 Do remember to turn on the ‘2-Sided’ option also. You won’t get the proper result until you turn this option on. Step 6 Image Step 7 Now it’s time for the light setup. Add a “Target Spot” light to the scene from outside of the window as shown. Step 7 Image Step 8 Do remember to use only “Ray Traced Shadows” otherwise it won’t work. Step 8 Image Step 9 Now open the Material Editor once again and this time reduce the opacity by 50%. Step 9 Image Step 10 Now if you render the scene you will find something like this. The light gets filtered through the window and hence you get a nice effect of the stained glass reflection on the floor. Step 10 Image Step 11 I added some textures to the walls and floor and an Omni light in the room and hence it looked like this. Step 11 Image Step 12 After doing some color correction and adding some glow and rays in After Effects, it looks much better now. Step 12 Image<div class="final_image">
<h3>
Final Product <span>What You'll Be Creating</span></h3>
<div class="final_image_inner">
<div class="final_non_image">
</div>
</div>
</div>
In this tutorial we will learn how to create an advanced and well composited <strong>Jumper Punch</strong>
by using a matte, some displacement, and smoke to add style to the
final effect. Throughout the tutorial, we will be using basic
expressions. We’ll learn to position the jumps in time and space and
give the illusion of a jumper disappearing and reappearing with a
trajectory. Let’s “Jump” in… :)<br />
<span id="more-20515"></span><br />
<hr />
<h1>
Tutorial</h1>
<div class="tutorial_image">
</div>
<div class="download">
<h2>
<a href="http://blip.tv/file/get/Aetutsplus-JumperPunchTutorial548.mov" rel="external" target="blank">Download Tutorial .mov</a></h2>
<span>File size: 607.9 MB</span>
</div>Lankanvfxhttp://www.blogger.com/profile/12657818999344372680noreply@blogger.com0tag:blogger.com,1999:blog-9112015523026893658.post-39348947396537412112012-06-29T04:00:00.001-07:002012-06-29T04:25:22.414-07:00Creating Stained Glass Using Advanced Transparency In 3D Studio Max<div class="final_image">
<h3>
Final Product <span>What You'll Be Creating</span></h3>
<div class="final_image_inner">
<div class="final_non_image">
</div>
</div>
</div>
In today’s quick tip tutorial, Chandan Kumar will be showing you
how to use 3ds Max’s advanced transparency material options to project a
stain glass window image into a scene. This is an often overlooked but
powerful feature of 3D Studio Max that can be used to create all kinds
of interesting effects. Click through to learn more!<span id="more-15429"></span><br />
<hr />
<h3>
Reference Image</h3>
<div class="tutorial_image">
<img alt="" src="http://d2d04grx5ahzvh.cloudfront.net/000_QuickTips/046_Max_Stainglass/images/Reference.jpg" style="display: inline;" /></div>
<hr />
<h3>
Step 1</h3>
First of all, create a Plane in the Perspective viewport which will act as the floor.<br />
<div class="tutorial_image">
<img alt="Step 1 Image" src="http://d2d04grx5ahzvh.cloudfront.net/000_QuickTips/046_Max_Stainglass/images/1.jpg" style="display: inline;" /></div>
<hr />
<h3>
Step 2</h3>
Now create a 3 sided wall and Boolean the front side wall to make room for a window.<br />
<div class="tutorial_image">
<img alt="Step 2 Image" src="http://d2d04grx5ahzvh.cloudfront.net/000_QuickTips/046_Max_Stainglass/images/2.jpg" style="display: inline;" /></div>
<hr />
<h3>
Step 3</h3>
Then make the glass for the window using a Plane, and insert it into the empty window opening.<br />
<div class="tutorial_image">
<img alt="Step 3 Image" src="http://d2d04grx5ahzvh.cloudfront.net/000_QuickTips/046_Max_Stainglass/images/3.jpg" style="display: inline;" /></div>
<hr />
<h3>
Step 4</h3>
Open the Material Editor (M), take an empty slot and in the Diffuse
channel add the “stained glass’ texture. Now put the same texture in the
Self-Illumination channel also.<br />
<div class="tutorial_image">
<img alt="Step 4 Image" src="http://d2d04grx5ahzvh.cloudfront.net/000_QuickTips/046_Max_Stainglass/images/4.jpg" style="display: inline;" /></div>
<hr />
<h3>
Step 5</h3>
Now put the same texture in the ‘Filter’ channel too, which lies in the ‘Extended Parameters’ rollout.<br />
<div class="tutorial_image">
<img alt="Step 5 Image" src="http://d2d04grx5ahzvh.cloudfront.net/000_QuickTips/046_Max_Stainglass/images/5.jpg" style="display: inline;" /></div>
<hr />
<h3>
Step 6</h3>
Do remember to turn on the ‘2-Sided’ option also. You won’t get the proper result until you turn this option on.<br />
<div class="tutorial_image">
<img alt="Step 6 Image" src="http://d2d04grx5ahzvh.cloudfront.net/000_QuickTips/046_Max_Stainglass/images/6.jpg" style="display: inline;" /></div>
<hr />
<h3>
Step 7</h3>
Now it’s time for the light setup. Add a “Target Spot” light to the scene from outside of the window as shown.<br />
<div class="tutorial_image">
<img alt="Step 7 Image" src="http://d2d04grx5ahzvh.cloudfront.net/000_QuickTips/046_Max_Stainglass/images/7.jpg" style="display: inline;" /></div>
<hr />
<h3>
Step 8</h3>
Do remember to use only “Ray Traced Shadows” otherwise it won’t work.<br />
<div class="tutorial_image">
<img alt="Step 8 Image" src="http://d2d04grx5ahzvh.cloudfront.net/000_QuickTips/046_Max_Stainglass/images/8.jpg" style="display: inline;" /></div>
<hr />
<h3>
Step 9</h3>
Now open the Material Editor once again and this time reduce the opacity by 50%.<br />
<div class="tutorial_image">
<img alt="Step 9 Image" src="http://d2d04grx5ahzvh.cloudfront.net/000_QuickTips/046_Max_Stainglass/images/9.jpg" style="display: inline;" /></div>
<hr />
<h3>
Step 10</h3>
Now if you render the scene you will find something like this. The
light gets filtered through the window and hence you get a nice effect
of the stained glass reflection on the floor.<br />
<div class="tutorial_image">
<img alt="Step 10 Image" src="http://d2d04grx5ahzvh.cloudfront.net/000_QuickTips/046_Max_Stainglass/images/10.jpg" style="display: inline;" /></div>
<hr />
<h3>
Step 11</h3>
I added some textures to the walls and floor and an Omni light in the room and hence it looked like this.<br />
<div class="tutorial_image">
<img alt="Step 11 Image" src="http://d2d04grx5ahzvh.cloudfront.net/000_QuickTips/046_Max_Stainglass/images/11.jpg" style="display: inline;" /></div>
<hr />
<h3>
Step 12</h3>
After doing some color correction and adding some glow and rays in After Effects, it looks much better now.<br />
<div class="tutorial_image">
<img alt="Step 12 Image" src="http://d2d04grx5ahzvh.cloudfront.net/000_QuickTips/046_Max_Stainglass/images/12.jpg" style="display: inline;" /></div>Lankanvfxhttp://www.blogger.com/profile/12657818999344372680noreply@blogger.com0tag:blogger.com,1999:blog-9112015523026893658.post-14556823117868614212012-06-29T03:59:00.000-07:002012-06-29T04:25:22.396-07:00Create a Metallic Copper Text Effect Using Layer Styles in Photoshop<div class="final_image">
<h3>
Final Product <span>What You'll Be Creating</span></h3>
<div class="final_image_inner">
<img alt="" src="http://d2f8dzk2mhcqts.cloudfront.net/0685_Angel/01.jpg" />
</div>
</div>
<div class="download_wrap">
<div class="big_btn" style="margin-left: 100px;">
<a href="http://psdtuts.s3.amazonaws.com/0685_Angel/0685_Angel.zip" rel="external" target="blank"><span>Download</span> <small>Source Files</small></a>
</div>
</div>
In this tutorial we will explain how to create a metallic copper text effect using layer styles in Photoshop. Let’s get started!<br />
<span id="more-16673"></span><br />
<hr />
<h2>
Tutorial Assets</h2>
The following assets were used during the production of this tutorial.<br />
<ul>
<li><a href="http://www.cgtextures.com/texview.php?id=49877&PHPSESSID=50e3qs3urd3slbmr8ju9et3573">Concrete Bunker Texture</a></li>
<li><a href="http://www.dafont.com/es/argel-font.font">Argel Font</a></li>
<li><a href="http://www.sxc.hu/browse.phtml?f=view&id=448804">Palace Balls Picture</a></li>
</ul>
<hr />
<h2>
Step 1</h2>
Create a new file. Set Width and Height to 700 px and the resolution to 72 PPI. Name: Angel text<br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0685_Angel/02.jpg" style="display: inline;" /></div>
<hr />
<h2>
Step 2</h2>
Fill the canvas with the Concrete Bunker texture.<br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0685_Angel/03.jpg" style="display: inline;" /></div>
<hr />
<h2>
Step 3</h2>
Marge the concrete bunker texture to the background.<br />
<div class="tutorial_image">
<img border="0" src="http://psd.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></div>
<hr />
<h2>
Step 4</h2>
Go to menu > Image > Adjustments > Hue/Saturation > use the values as shown below.<br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0685_Angel/05.jpg" style="display: inline;" /></div>
<hr />
<h2>
Step 5</h2>
Apply Sharpen twice: Go to menu > Filter > Sharpen >
Sharpen. Add Noise: Go to menu > Filter > Noise > Add Noise
> use the values as shown in the pop-up, in the left side of the
image below. Create a new empty layer over the background; fill it with
color code #252829. Apply Blend mode "Color" as shown in the menu, in
the right side of the image below. Finally merge it to the background
(Command/Ctrl+E).<br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0685_Angel/06.jpg" style="display: inline;" /></div>
<hr />
<h2>
Step 6</h2>
Type the word “Angel” using the “Argel Font”, font size 310 pt,
tracking 0. Select the letter “A” and set tracking to 40. All values as
shown in the image below.<br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0685_Angel/07.jpg" style="display: inline;" /></div>
<hr />
<h2>
Step 7</h2>
Using the "Move Tool", select the text and background layer, then
click the align commands: "Align Horizontal Center" and "Align Vertical
Center" on the top menu to center it.<br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0685_Angel/08.jpg" style="display: inline;" /></div>
<hr />
<h2>
Step 8</h2>
Apply a Layer Style on the text layer (right click over the layer
> Blending Options). Set Blending Options step by step as shown in
the image below and click ok.<br />
<em>Note: to edit the Gloss Contour in the Bevel and Emboss step:
click the contour thumbnail to open the Contour Editor pop-up > click
in the contour mesh to add points and enter values for Input and
Output.</em><br />
<div class="tutorial_image">
<img border="0" height="5708" src="http://d2f8dzk2mhcqts.cloudfront.net/0685_Angel/09.jpg" style="display: inline;" width="600" /></div>
<hr />
<h2>
Step 9</h2>
Copy the image “Palace Balls” from the browser, paste it over the
text layer “Angel” and rename the image layer to “Reflection01.” Using
the "Move Tool," select "Reflection01" image layer and background layer,
then click the align commands: "Align Bottom Edges" and "Align Left
Edges" on the top menu, as shown in the image below.<br />
<div class="tutorial_image">
<img border="0" src="http://psd.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></div>
<hr />
<h2>
Step 10</h2>
Select “Reflection01″ image layer and using the “Rectangular Marquee
Tool”, right click over the picture and choose “Free Transform”. Then
lock the proportions with the loop icon “Maintain Aspect Ratio” on the
top menu, as shown in the image below and reduce Width and Height to
70%, set Horizontal Position to 1099.2 px and set Vertical Position to
-7.8 px and press enter.<br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0685_Angel/11.jpg" style="display: inline;" /></div>
<hr />
<h2>
Step 11</h2>
Apply a Layer Style on “Reflection01″ image layer (right click over
the layer > Blending Options) and apply Gradient Overlay values as
shown below and click ok, to get a metal copper tone.<br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0685_Angel/12.jpg" style="display: inline;" /></div>
<hr />
<h2>
Step 12</h2>
Apply Sharpen thrice: Go to menu > Filter > Sharpen > Sharpen (remember repeat this step three times).<br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0685_Angel/13.jpg" style="display: inline;" /></div>
<hr />
<h2>
Step 13</h2>
Reduce Noise: Go to menu > Filter > Noise > Reduce Noise. Using the values as shown below.<br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0685_Angel/14.jpg" style="display: inline;" /></div>
<hr />
<h2>
Step 14</h2>
Duplicate layer “Reflection01″ and rename to “Reflection02.” After
renaming it apply: Blend mode to Lighten and Opacity to 50% as shown
below.<br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0685_Angel/15.jpg" style="display: inline;" /></div>
<hr />
<h2>
Step 15</h2>
To achieve a stunning reflection effect, select “Reflection02″ image
layer and using the “Rectangular Marquee Tool”, right click over the
picture and choose: Free Transform > Flip Horizontal > and reduce
Width to -90% and Height to 90%, set Horizontal Position to 513 px and
set Vertical Position to 108 px as shown below and press enter.<br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0685_Angel/16.jpg" style="display: inline;" /></div>
<hr />
<h2>
Step 16</h2>
Select the two image layers and go to menu > Layer > Create
Clipping Mask. To put the reflections inside the layer font. Finally,
select the two image and text layers to link them by clicking over the
"Link Layers" icon at the bottom of the layers palette. To have the
final text effect linked.<br />
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0685_Angel/17.jpg" style="display: inline;" /></div>
<hr />
<h2>
Final Image<br />
</h2>
<div class="tutorial_image">
<img border="0" src="http://d2f8dzk2mhcqts.cloudfront.net/0685_Angel/01.jpg" style="display: inline;" /></div>Lankanvfxhttp://www.blogger.com/profile/12657818999344372680noreply@blogger.com0tag:blogger.com,1999:blog-9112015523026893658.post-15758059519253194072012-06-29T03:56:00.003-07:002012-06-29T04:25:22.399-07:00Sculpt, Pose and PolyPaint a Cartoon Squid in ZBrush<div class="final_image">
<h3>
Final Product <span>What You'll Be Creating</span></h3>
<div class="final_image_inner">
<div class="final_non_image">
</div>
</div>
</div>
We’re kicking the week off with a great new ZBrush tutorial from
Shaun Keenan. This tutorial will show you how to create a toon style
Squid character from scratch in ZBrush. You’ll learn how to quickly
block out the character’s base mesh using the awesomeness that is
ZSpheres, and further refine and detail the character using various
brushes and alphas. Finally you’ll paint everything up and make it look
sexy with ZBrush’s polypainting tools!<span id="more-15628"></span><br />
<hr />
<div class="download">
<h2>
<a href="http://blip.tv/file/get/Cgtuts-OctoCharacterPT1ZsphereCreation342.mp4">ZSphere Creation</a></h2>
<span>Download</span><br />
</div>
<strong> Note:</strong> click the ‘Monitor’ icon to view tutorial in full-screen HD.<br />
<hr />
<div class="download">
<h2>
<a href="http://blip.tv/file/get/Cgtuts-OctoCharacterPT2ShapeAdjusting902.mp4">Adjusting The Shape</a></h2>
<span>Download</span><br />
</div>
<hr />
<div class="download">
<h2>
<a href="http://blip.tv/file/get/Cgtuts-OctoCharacterPT3MeshCleanUpBeforeSculpting966.mp4">Mesh Cleanup</a></h2>
<span>Download</span><br />
</div>
<hr />
<div class="download">
<h2>
<a href="http://blip.tv/file/get/Cgtuts-OctoCharacterPT4MeshFinalAdjustmentAndSculptingStart842.mp4">Final Adjustments & Starting To Sculpt</a></h2>
<span>Download</span><br />
</div>
<hr />
<div class="download">
<h2>
<a href="http://blip.tv/file/get/Cgtuts-OctoCharacterPT5MoreSculptingAndSomeDetailing787.mp4">More Sculpting & Some Detailing</a></h2>
<span>Download</span><br />
</div>
<hr />
<div class="download">
<h2>
<a href="http://blip.tv/file/get/Cgtuts-OctoCharacterPT6SculptDetailing912.mp4">Sculpting Detail</a></h2>
<span>Download</span><br />
</div>
<hr />
<div class="download">
<h2>
<a href="http://blip.tv/file/get/Cgtuts-OctoCharacterPT7TransposeMasterPosingAndMeshRefinement402.mp4">Posing & Mesh Refinement with Transpose Master</a></h2>
<span>Download</span><br />
</div>
<hr />
<div class="download">
<h2>
<a href="http://blip.tv/file/get/Cgtuts-OctoCharacterPT8FinalSculptingAndAlphaDetailing222.mp4">Final Sculpting & Alpha Detailing</a></h2>
<span>Download</span><br />
</div>
<hr />
<div class="download">
<h2>
<a href="http://blip.tv/file/get/Cgtuts-OctoCharacterPT9InitialPainting888.mp4">Initial Painting</a></h2>
<span>Download</span><br />
</div>
<hr />
<div class="download">
<h2>
<a href="http://blip.tv/file/get/Cgtuts-OctoCharacterPT10FinalPolyPainting624.mp4">Final PolyPainting</a></h2>
<span>Download</span><br />
</div>
<hr />Lankanvfxhttp://www.blogger.com/profile/12657818999344372680noreply@blogger.com0tag:blogger.com,1999:blog-9112015523026893658.post-88044182867630654392012-06-29T03:55:00.001-07:002012-06-29T04:25:22.440-07:00Model a Stylish Eames Lounge Chair In 3ds MaxIn this tutorial we are going to model a 20th century design legend, the <a href="http://en.wikipedia.org/wiki/Eames_Lounge_Chair">Eames Lounge Chair</a>.
The reason I chose this particular object are its different shapes and
forms. It has both soft, organic pillows (with wrinkles) and a hard,
defined structure that holds it all together, making it an excellent way
to learn how to model both soft and hard structures.<br />
This is a comprehensive tutorial with 98 steps, and will provide
complete instruction to modeling high-end 3D art for the intermediate to
advanced 3ds Max user.<br />
<span id="more-176"></span><br />
<div class="republished-shortcode">
<strong>Republished Tutorial</strong>Every
few weeks, we revisit some of our reader's favorite posts from
throughout the history of the site. This tutorial was first published in
June of 2009.</div>
<h3>
Final Effect Preview</h3>
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/loungechair_Preview.jpg" style="display: inline;" /></div>
<h2>
Gathering Reference</h2>
The first thing we need to do is find reference photos, blueprints
and drawings. I usually create a collage for this kind of modeling job,
so I don’t have to look through dozens of images.<br />
I generally model these kind of models by eye, although I would
suggest using the right dimensions on models you will be handing to
other people, or placing in scenes. Another tip is to get one detail to
exact scale or size and then model everything else in proportion to
that. This will help you achieve relatively precise results in less
time.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/-1.jpg" style="display: inline;" /></div>
<h2>
Creating the Upper Backrest</h2>
Let’s begin with the upper backrest. Create a box and subdivide it.
Then create a plane that is a bit bigger, and set it behind the box. It
will be the wooden shell for the backrest.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/-2.jpg" style="display: inline;" /></div>
<h3>
Step 1</h3>
Select the plane and subdivide it. To add these edge loops, select edges which will be crossed by the edge loop.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/-3.jpg" style="display: inline;" /></div>
<h3>
Step 2</h3>
Click Connect to add an edge loop. I will use this very frequently so
whenever I mention ‘Add an edge loop’ you should refer to this
explanation. <br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/4.jpg" style="display: inline;" /></div>
<h3>
Step 3</h3>
Move forward the end vertices and scale them down slightly.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/5.jpg" style="display: inline;" /></div>
<h3>
Step 4</h3>
Use the Chamfer tool to split the corner edges as shown.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/6.jpg" style="display: inline;" /></div>
<h3>
Step 5</h3>
Add an edge loop vertically.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/7.jpg" style="display: inline;" /></div>
<h3>
Step 6</h3>
Delete the right half. We will be using the symmetry modifier to get the other half in place.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/8.jpg" style="display: inline;" /></div>
<h3>
Step 7</h3>
On top of the symmetry modifier add a shell and a turbosmooth
modifier with these settings. This is just a way of optimizing the
workflow, and a good habit to get into. If you want, you could also get
rid of one half vertically and use another symmetry modifier, so you
would need to work on just one corner. However, later on we will be
getting rid of these symmetry modifiers and giving each detail a bit
different look.<br />
Below the first image you can see the result, but these settings may
change as you go along. For example this wooden shell may be too thick
or too thin and so on.<br />
<div class="tutorial_image">
<img alt=" " src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></div>
<div class="tutorial_image">
<img alt=" " src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></div>
<h3>
Step 8</h3>
Now we will be modeling the cushion and we will use the box we
created earlier. Select the right half of the box and delete it, then
copy the turbosmooth and symmetry modifiers from the wooden shell. You
may need to adjust the symmetry or maybe flip it. From the top view
adjust the vertices accordingly.<br />
<div class="tutorial_image">
<img alt=" " src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></div>
<h3>
Step 9</h3>
Continue to add edge loops and adjust vertices.<br />
<div class="tutorial_image">
<img alt=" " src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></div>
<h3>
Step 10</h3>
Select the polygons on the back of the cushion and hit ‘Inset’. This
is to add more definition so it looks like it’s attached to the wooden
back. Move vertices and polys accordingly.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/13.jpg" style="display: inline;" /></div>
<h3>
Step 11</h3>
Create a sphere and use the scale tool to squash it to create the
button. We will use the button to adjust the cushion model itself, so
place these two accordingly and sink them into the cushion model. <br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/14.jpg" style="display: inline;" /></div>
<h3>
Step 12</h3>
Select the vertex in the middle of the cushion and chamfer it, so you get these four vertices. <br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/15.jpg" style="display: inline;" /></div>
<h3>
Step 13</h3>
Using the Inset tool, inset the polygon we just created and push it
inwards. You could also use the Bevel or Extrude tool to similar effect.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/16.jpg" style="display: inline;" /></div>
<h3>
Step 14</h3>
Using the Cut tool create edges as shown. It is very important to
keep all these polygons four edged as they divide the best and the
smoothing is predictable and doesn’t have any glitches.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/17.jpg" style="display: inline;" /></div>
<h3>
Step 15</h3>
Add two more edge loops in between the middle ones to add detail for
the creases and folds. Add one edge loop vertically to the right and
left of the indentation for the button.<br />
<div class="tutorial_image">
<img alt=" " src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></div>
<h3>
Step 16</h3>
Add two more edge loops, but now a bit closer to the center. Adjust them somewhat randomly to give direction for these folds.<br />
<div class="tutorial_image">
<img alt=" " src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></div>
<h3>
Step 17</h3>
Round out the overall shape to give it a smoother look.<br />
<div class="tutorial_image">
<img alt=" " src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></div>
<h3>
Step 18</h3>
Raise some of the edges to create a cloth-like effect.<br />
<div class="tutorial_image">
<img alt=" " src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></div>
<h3>
Step 19</h3>
To create additional cloth folds, create an edge loop and extrude it. Collapse the ends of the new polys.<br />
<div class="tutorial_image">
<img alt=" " src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></div>
<h3>
Step 20</h3>
Repeat these steps several more times across the button hole to add more creases. The results are shown below.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/23.jpg" style="display: inline;" /></div>
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/24.jpg" style="display: inline;" /></div>
<h3>
Step 21</h3>
Next, we will be adding sewn lines around the cushion that hold it to
the wooden base. To do this, add an edge loop on the side. Then, using
Edge constraints in the Edit Geometry rollout, move the new edge loop
closer to the sewing line. This is a very useful tool, and I use it
daily as it helps to move vertices along already made edges.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/25.jpg" style="display: inline;" /></div>
<h3>
Step 22</h3>
Select edges using Select Ring. Hold Cntrl and click on the Polygon
Subobject mode. This will select all polygons adjacent to the selected
edges. This is another useful technique I use very frequently. Using
the Extrude tool, extrude these polygons inwards, but don’t close the
Extrude dialog box. Hit Apply and then extrude it outwards. This will
create nice curvature and definition in that area. <br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/26.jpg" style="display: inline;" /></div>
<h3>
Step 23</h3>
Select the edge loop as shown below and use the Chamfer tool to
chamfer it slightly. This will add a more defined edge so that it looks
sewed on to the base. <br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/27.jpg" style="display: inline;" /></div>
<h3>
Step 24</h3>
To finish the main modeling of the cushion, adjust the extruded areas until they look good. <br />
<div class="tutorial_image">
<img alt=" " src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></div>
<h2>
Creating The Lower Backrest</h2>
<h3>
Step 25</h3>
Holding down the Shift key, move both the wooden base and the cushion
downwards. This will create a copy of these objects. There is no need
to model everything from scratch as the chair has many parts that are
similar to each other. <br />
<div class="tutorial_image">
<img alt=" " src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></div>
<h3>
Step 26</h3>
Select the new wooden base object and add another loop in the middle,
then move this down a bit. Select the lowest outer edge, and holding
the Shift key move it outwards. This is how it should look. <br />
<div class="tutorial_image">
<img alt=" " src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></div>
<h3>
Step 27</h3>
Move the outer edge up a bit. Add two new edge loops crossing each other, like this.<br />
<div class="tutorial_image">
<img alt=" " src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></div>
<h3>
Step 28</h3>
Move the new vertices until it looks like the image below. In the
screenshot I have Shell modifier enabled, so that’s why it has that
thickness. The second image is how it looks smoothed with Turbosmooth. <br />
<div class="tutorial_image">
<img alt=" " src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></div>
<h3>
Step 29</h3>
After these modifications I noticed that the cushion weren’t quite
sitting in right. I pushed them out according to the wooden base lines
like this. Also, make sure to check the back view as in my model some
vertices were sticking out.<br />
<div class="tutorial_image">
<img alt=" " src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></div>
<h2>
Creating The Seat</h2>
<h3>
Step 30</h3>
Then again copy second cushion and rotate it 90 degrees.<br />
<div class="tutorial_image">
<img alt=" " src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></div>
<h3>
Step 31</h3>
Select the wooden base, go to Edge Subobject mode and again using
Shift key extrude left side edges. Then select the middle edge loop and
chamfer it. After that add an edge loop between these two new edges.
You could also use Extrude tool with height value set to 0.<br />
<div class="tutorial_image">
<img alt=" " src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></div>
<h3>
Step 32</h3>
Then add another edge loop where I have shown and adjust vertices accordingly.<br />
<div class="tutorial_image">
<img alt=" " src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></div>
<h3>
Step 33</h3>
Delete the cushion if you have copied it from the second backseat, as
its shape has been changed to flow along the second wooden base and
that won’t work for this part. It’s easier to adjust the first cushion
as it has a very generic shape. Place it in the middle of the base.<br />
<div class="tutorial_image">
<img alt=" " src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></div>
<h3>
Step 34</h3>
Using the Scale tool, scale it according to the shape of the base.
After that, move the outer vertices closer to the edge of the wooden
base. I would suggest turning Turbosmooth on from time to time, just to
see how it is smoothing and to see if there are any glitches. <br />
<div class="tutorial_image">
<img alt=" " src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></div>
<h3>
Step 35</h3>
Now select the top vertices on the cushion and lift them up to even
the surface out. This is to give it more of a volume as before it was
too flat.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/39.jpg" style="display: inline;" /></div>
<h3>
Step 36</h3>
Select vertices along one of the sides and push them in to round-out the shape. Do the same for the other side. <br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/40.jpg" style="display: inline;" /></div>
<h3>
Step 37</h3>
If you look from the top view you will see that the wrinkles are
squashed because of the scaling we did. To correct this select all of
the middle vertices and some around it and scale it to the sides until
it looks as shown.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/41.jpg" style="display: inline;" /></div>
<h3>
Step 38</h3>
As the size of the model has increased but the amount of detail is still the same, add a few edge loops.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/42.jpg" style="display: inline;" /></div>
<h3>
Step 39</h3>
Select the base of the seat and add another edge loop. Push it
outwards to round it out. I did this because I noticed that the seat and
the leg rest both have rounder shapes to hold the cushion in.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/43.jpg" style="display: inline;" /></div>
<h3>
Step 40</h3>
Adjust the part that touches the extruded base. You need to push them
according to the form of the base, so that it looks like there is
pressure for the cushion to stay in place.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/44.jpg" style="display: inline;" /></div>
<h3>
Step 41</h3>
Unhide all other parts. We need to group them for easier scene
management, and we also need to name them. I named the second back seat
‘lower back seat’, for example. It’s up to you how to name you objects
as long as it makes sense to you.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/45.jpg" style="display: inline;" /></div>
<h3>
Step 42</h3>
After that I adjusted the Pivot point of the lowest back seat. This
is for easier rotation and placement of these objects. After placing
these objects correctly, it should look as shown.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/46.jpg" style="display: inline;" /></div>
<h3>
Step 43</h3>
At this point I noticed that the lowest back seat wasn’t matching the
photos. To correct this, I selected vertices that didn’t match and
moved them to the right place. This is what I got.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/47.jpg" style="display: inline;" /></div>
<h3>
Step 44</h3>
Group all of these objects and name the group (I called it
‘Whole_seat’). Rotate it so that is in the same position as the photo
references.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/48.jpg" style="display: inline;" /></div>
<h2>
Creating The Chair Leg</h2>
<h3>
Step 45</h3>
Next we will create the main leg for the chair. Start by creating a
plane and then adding one edge loop vertically and two horizontally.
After that you will need to adjust them to shape, as shown.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/49.jpg" style="display: inline;" /></div>
<h3>
Step 46</h3>
As the main leg has a five star shape, create a cylinder with five
sides and placed it next to the plane we just created. This will be
useful when copying the leg four more times. <br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/50.jpg" style="display: inline;" /></div>
<h3>
Step 47</h3>
Copy the Shell and Turbosmooth modifiers from previous models to the
plane and adjust them (I made the thickness amount smaller). Select its
Pivot and use Alt + A (Align tool) to align to the cylinder. This is so
you can easily copy and rotate it. <br />
<div class="tutorial_image">
<ins style="border: none; display: inline-table; height: 250px; margin: 0; padding: 0; position: relative; visibility: visible; width: 300px;"><ins id="aswift_0_anchor" style="border: none; display: block; height: 250px; margin: 0; padding: 0; position: relative; visibility: visible; width: 300px;"></ins></ins>
</div>
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/51.jpg" style="display: inline;" /></div>
<h3>
Step 48</h3>
To copy it four more times you need to copy it by 72 degrees, and you
need to do it precisely. Right-click on the Angle Snap button and make
the Angle value 2. This will angle snap it by every 2 degrees. Rotate
it by 72 degrees while holding Shift, and in the Copy dialog box enter 4
copies. After that, combine all these copies into one object using the
Attach command. Be sure not to attach other objects if they have Shell
and Turbosmooth on top of them. If so, delete these modifiers first. If
you attach them with modifiers on them, they will be collapsed and
attached and will have another pair of Shell and Turbosmooth multipliers
on them. They will have double the amount of shell and smoothing on
them.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/52.jpg" style="display: inline;" /></div>
<h3>
Step 49</h3>
Select 5 vertices as illustrated and click Collapse.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/53.jpg" style="display: inline;" /></div>
<h3>
Step 50</h3>
Raise the center vertices up to mimic the photo reference. <br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/54.jpg" style="display: inline;" /></div>
<h3>
Step 51</h3>
Create a cylinder at the edge of one of these legs. Try to eyeball
its length according to the photos and scale the vertices at the bottom
of it to achieve the result below.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/55.jpg" style="display: inline;" /></div>
<h3>
Step 52</h3>
Create another cylinder or copy the existing one underneath the one
you just created. Use extrude and inset to achieve this result.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/56.jpg" style="display: inline;" /></div>
<h3>
Step 53</h3>
Attach these two objects together, and then align its pivot point to the center of the base that will hold them together.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/57.jpg" style="display: inline;" /></div>
<h3>
Step 54</h3>
Now create a cylinder, inset it a bit, and extrude it inwards.
Another method would be to create a Tube object from the Create rollout.
<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/58.jpg" style="display: inline;" /></div>
<h3>
Step 55</h3>
Then create a box, and align it in between the tube and the cylinder
we created earlier. I added another vertex so that fits more nicely
there.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/59.jpg" style="display: inline;" /></div>
<h3>
Step 56</h3>
Select the polygon at the end of the box near the cylinder, and
extrude it so it sinks into the tube. Then, using the Scale tool, scale
it in the top viewport so that it extends a bit. Add another edge loop,
and scale it down a bit to add the curvature needed.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/60.jpg" style="display: inline;" /></div>
<h3>
Step 57</h3>
Now we need to copy this box four more times. For this I used the same technique I used for copying the legs.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/61.jpg" style="display: inline;" /></div>
<h3>
Step 58</h3>
Extrude the top polygons on the leg, scale them in a bit, and inset them two times.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/62.jpg" style="display: inline;" /></div>
<h3>
Step 59</h3>
Now we will be creating the part which is screwed into the bottom of
the chair and holds it to the main leg we created previously. Start with
a plane, subdivide it similarly to what we did for the main leg, and
then create a copy of it.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/63.jpg" style="display: inline;" /></div>
<h3>
Step 60</h3>
Copy these two objects, rotate them by 180 degrees, and adjust the vertices so they are shorter than the first pair.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/64.jpg" style="display: inline;" /></div>
<h3>
Step 61</h3>
Use the Bridge tool to connect these objects. Copy and paste the
Shell and Turbosmooth modifiers from previous models and adjust them.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/65.jpg" style="display: inline;" /></div>
<h3>
Step 62</h3>
Select all outer ends of the model and scale them down a bit. After that move these ends further out from each other.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/66.jpg" style="display: inline;" /></div>
<h3>
Step 63</h3>
Move it under the seat and rotate it to match the angle of the seat.
Create a cylinder and select the bottom edge loop (to do this select the
bottom poly and while holding Ctrl click on the Edge subobject mode
icon). Chamfer it using similar values as in this screenshot.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/67.jpg" style="display: inline;" /></div>
<h3>
Step 64</h3>
Inset it and extrude it a bit.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/68.jpg" style="display: inline;" /></div>
This is how it should look together.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/69.jpg" style="display: inline;" /></div>
<h3>
Step 65</h3>
Create a cylinder with five sides, then move it and rotate it to match the four ends of the part that holds the seat.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/70.jpg" style="display: inline;" /></div>
<h3>
Step 66</h3>
Select all edges of this cylinder and chamfer them with a small
value. It will yield a nicer reflection if the rendering camera is below
seat level. Create another cylinder, but this time with about 30 sides,
and again chamfer all its edges.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/71.jpg" style="display: inline;" /></div>
<h3>
Step 67</h3>
Copy them to all four ends of the object.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/72.jpg" style="display: inline;" /></div>
<h3>
Step 68</h3>
Create a box and place it between the main cylinder and these five
sided cylinders (which are essentially screws). Adjust its vertices so
that they match this screenshot.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/73.jpg" style="display: inline;" /></div>
<h3>
Step 69</h3>
Select the edge that is closest to the screw and chamfer it using similar settings to those show below.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/74.jpg" style="display: inline;" /></div>
<h2>
Creating the Arm & Backrest Details</h2>
<h3>
Step 70</h3>
Now we will create the armrest. Create a box and use extrude and edge loops to create a shape similar to the one pictured below.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/75.jpg" style="display: inline;" /></div>
<h3>
Step 71</h3>
Add edge loops near all three vertical edge lines.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/76.jpg" style="display: inline;" /></div>
<h3>
Step 72</h3>
To smooth out the overall form, move the vertices at the edges so they are a bit rounder.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/77.jpg" style="display: inline;" /></div>
<h3>
Step 73</h3>
Select the edge loops as illustrated. Select one edge and loop it.
If it is not going all the away around the object, select edges manually
until you get full edge loop. At the end you should have two full edge
loops selected.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/78.jpg" style="display: inline;" /></div>
<h3>
Step 74</h3>
Then use Extrude with negative values and click on the Apply button.
After that, make the extrude value positive (something similar to mine)
and click OK. <br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/79.jpg" style="display: inline;" /></div>
<h3>
Step 75</h3>
Click Chamfer and use something similar to my settings. <br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/80.jpg" style="display: inline;" /></div>
<h3>
Step 76</h3>
After that you will notice that there are some problems on some corners. To correct them, collapse the vertices like this.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/81.jpg" style="display: inline;" /></div>
<h3>
Step 77</h3>
Then select all the polys we just created. You could again select the
edge that is in the middle of these polys, and holding Ctrl, select
polygon Subobject icon. After that is done, extrude these polys a bit.
This will create the right amount of detail in that area.<br />
Below is how it looks together with all models.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/82.jpg" style="display: inline;" /></div>
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/83.jpg" style="display: inline;" /></div>
<h3>
Step 78</h3>
Create a box with one edge loop in the middle, and adjust it so that it sits as shown.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/84.jpg" style="display: inline;" /></div>
<h3>
Step 79</h3>
Add an edge loop in the middle of it, and move the top vertices out.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/85.jpg" style="display: inline;" /></div>
<h3>
Step 80</h3>
Select the top and bottom edges that you pushed out, and chamfer them
using these settings. Do the same for the middle edge loop length wise.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/86.jpg" style="display: inline;" /></div>
<h3>
Step 81</h3>
I modeled it slightly sunk in the chair, so move it out a bit to create some space.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/87.jpg" style="display: inline;" /></div>
<h3>
Step 82</h3>
Add three cylinders with chamfered tops under that object we just
created. Copy it, and move it accordingly so we have two of these
objects separated evenly.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/88.jpg" style="display: inline;" /></div>
<h2>
Creating The Leg rest</h2>
<h3>
Step 83</h3>
Copy the top backseat and rotate it by 90 degrees.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/89.jpg" style="display: inline;" /></div>
<h3>
Step 84</h3>
Using soft selection, select the top part of the vertices and move them up to give the cushion more volume.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/90.jpg" style="display: inline;" /></div>
<h3>
Step 85</h3>
Copy the main chair leg and position it under the new cushion<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/91.jpg" style="display: inline;" /></div>
<h3>
Step 86</h3>
As the leg rest base has a four star leg, we will need to modify the
one we copied from the chair. Select four of the five starred shapes and
delete them. Copy the one that is left 3 more times by Shift rotating
it by 90 degrees (making sure the pivot point is still in the center).
Remember to scale it down, as it is smaller than the main leg.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/92.jpg" style="display: inline;" /></div>
<h3>
Step 87</h3>
Collapse all the vertices that are near each other.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/93.jpg" style="display: inline;" /></div>
<h3>
Step 88</h3>
Delete all other parts of the leg except the one that you will copy. Select them and copy them three times by 90 degrees.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/94.jpg" style="display: inline;" /></div>
<h3>
Step 89</h3>
Copy the part that is holding the bottom of the seat and move it
roughly to the center of the leg rest. We need to make all these shapes
the same length, so add a Symmetry modifier and make it mirror both the
shortest shapes.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/95.jpg" style="display: inline;" /></div>
<h3>
Step 90</h3>
Adjust the box that will hold the structure together.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/96.jpg" style="display: inline;" /></div>
<h3>
Step 91</h3>
Smooth out the boxes that hold it together by chamfering the side edge and the one that is closer to the screw.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/97.jpg" style="display: inline;" /></div>
<h2>
Adding Additional Details</h2>
<h3>
Step 92</h3>
Now you will create the steel angle that will hold the armrest.
Create a plane, and position it between the soft armrest and the wooden
chair base.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/98.jpg" style="display: inline;" /></div>
<h3>
Step 93</h3>
Extrude the upper edge to the right using the Shift key. After that,
select the edge that is in the corner and chamfer it. Add a shell
modifier.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/99.jpg" style="display: inline;" /></div>
<h3>
Step 94</h3>
Next you will need to create a screw head. Create a sphere and a
cylinder. Squash the cylinder, copy it and rotate it by 90 degrees.
Attach both cylinders together. Using the Boolean tool cut out the cross
shape into the sphere.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/100.jpg" style="display: inline;" /></div>
<h3>
Step 95</h3>
Squash it a bit flatter and add a cylinder at the end of it.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/101.jpg" style="display: inline;" /></div>
<h3>
Step 96</h3>
Copy these screws accordingly. Then copy all these objects to the other side.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/102.jpg" style="display: inline;" /></div>
<h3>
Step 97</h3>
Everything is almost done, but first we need to add a bit of
variation to the model. This is because most of it was made using
symmetry, so it looks pretty generic and computer made. To add the
natural variation, we need to collapse all cushions so they don’t have
Symmetry modifiers. Cut out the Turbosmooth modifiers and collapse the
model to Editable Poly. Paste back the Turbosmooth. Do this to all the
cushions and armrests. <br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/103.jpg" style="display: inline;" /></div>
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/104.jpg" style="display: inline;" /></div>
<h3>
Step 98</h3>
Using Soft selection, move some of the wrinkles around to make it
more random. Make some parts smoother or more extruded and visible. As
for armrests, add one edge loop between those sewing seams and then push
it in to give the impression that these lines are holding it together.
Don’t make these identical for both armrests, as it will look copied.<br />
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/105.jpg" style="display: inline;" /></div>
<h2>
Final Result</h2>
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/106.jpg" style="display: inline;" /></div>
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/107.jpg" style="display: inline;" /></div>
<div class="tutorial_image">
<img alt=" " src="http://d2d04grx5ahzvh.cloudfront.net/007_LoungeChair/loungechair_Preview.jpg" style="display: inline;" /></div>Lankanvfxhttp://www.blogger.com/profile/12657818999344372680noreply@blogger.com0tag:blogger.com,1999:blog-9112015523026893658.post-67800439856762325412012-06-29T03:54:00.000-07:002012-06-29T04:25:22.419-07:00Modeling A High Poly Fantasy Inspired Axe In 3D Studio Max<div class="final_image">
<h3>
Final Product <span>What You'll Be Creating</span></h3>
<div class="final_image_inner">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/Large.jpg" rel="external" target="blank" title="Click for Large Image"><img alt="" src="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/Preview.jpg" /></a>
</div>
</div>
In this tutorial we are going to create a very cool stylized axe
model completely inside 3D Studio Max. We are going to use different
modelling techniques and primitive objects to create the model as well
as some interesting positioning tricks to arrange some of the model’s
elements.<span id="more-15840"></span><br />
<hr />
<h3>
Step 1</h3>
First we create a Cylinder with <em>18</em> Sides and <em>40</em> Height Segments, and Convert it to Editable Poly by Right clicking and choosing <em>Convert to > Convert to Editable Poly</em>. After that select the edges loops shown Below.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/1.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 2</h3>
In the Modifier panel, under the Edit Geometry rollout. Check the Edge constraint option and rotate the edges around <em>25 degrees</em>.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/2.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/2.jpg" style="display: inline;" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 3</h3>
Select the polygons shown in the picture and extrude them outwards.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/3.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 4</h3>
Select the polygon loops between the loops we extruded in the
previous step, and extrude them outward with the same height amount.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/4.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 5</h3>
Now delete the top and bottom polygons of the cylinder, so we have
holes on the top and bottom. After that add a Turbosmooth modifier and
set the Iterations to <em>2</em>.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/5.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/5.jpg" style="display: inline;" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 6</h3>
Create a new Box and Convert it to Editable Poly (<em>Right Click > Convert To > Convert To Editable Poly</em>.) Select the front polygon and extrude it out and then Scale it on the <em>X</em> axis as shown.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/6.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/6.jpg" style="display: inline;" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 7</h3>
Add two new Edge Loops as shown in the picture.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/7.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/7.jpg" style="display: inline;" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 8</h3>
Extrude the side polygon outward and add another Edge Loop through the center, as shown below.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/8.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/8.jpg" style="display: inline;" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 9</h3>
Tweak the vertices as shown to create an angle on the side. Select
the bottom polygon and Inset it, then extrude it down. The result should
look like the picture below.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/9.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/9.jpg" style="display: inline;" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 10</h3>
Add two new Edge Loops on the top, and two more Loops on the bottom of the shape.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/10.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 11</h3>
Select the polygons between the loops we just created and extrude them inwards.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/11.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 12</h3>
Add two loops in each of the places shown in the picture below, with a pinch value of <em>70</em>.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/12.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 13</h3>
Add more vertical loops with pinch value of <em>70</em> in the places shown below, so we can avoid errors in the mesh when we later add our Turbosmooth.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/13.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 14</h3>
We need to keep only one loop in the center in order for our shape to
be oval when we smooth it. Therefore we’ll add two more loops at the
top and bottom with a Slide value of <em>90</em> and <em>-90</em>.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/14.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 15</h3>
Now Add a Turbosmooth and set the Iterations to <em>2</em>.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/15.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 16</h3>
Create a new cylinder with <em>60</em> sides and place it as shown.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/16.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 17</h3>
Next Create two Tubes and set the Inner Radius to be the same as the
Radius of our Cylinder. Then convert one of them to Editable Poly and
from the Edit Geometry menu, and attach both Tubes together using
Attach. Then select the three polygons on each Tube that face each
other, and from the Edit Polygons menu, choose Bridge. If there is
anything wrong like twisting etc. you can fix it with the twist option
in the Bridge menu.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/17.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 18</h3>
Next Add new Edges Loops as shown.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/18.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 19</h3>
Add a Turbosmooth modifier and set the Iterations to <em>2</em>, and place the element in the center of the two cylinders.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/19.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 20</h3>
Create new Box and Convert it to Editable Poly. After that add two
Edge Loops and Extrude the polygons as shown in the picture. Then tweak
the vertices so the shape looks like this.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/20.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 21</h3>
Add more Loops as shown, in order to have a nice shape after we add a Turbosmooth.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/21.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/21.jpg" style="display: inline;" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 22</h3>
Delete the top polygons, because they won’t be visible. And add a Turbosmooth with the Iterations set to <em>2</em>, and place it on the top of our cylinders.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/22.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 23</h3>
Create another new Cylinder and click the “Auto Grid” option in order
for the cylinder to be created on the same plane as the surface below
it. Convert it to Editable Poly and Inset it six times with the same
value.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/23.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 24</h3>
Extrude the rings of polygons inwards, as shown. And move the center polygon a bit inward as well using the Move tool.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/24.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 25</h3>
Select the edge loops shown and Chamfer them with a low value (Edit
Edges> Chamfer). Select the center polygon and Inset it once again.
Then Delete the back polygon which we won’t be able to see.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/25.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 26</h3>
Once again Add a Turbosmooth modifier and set the Iterations to <em>2</em>.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/26.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 27</h3>
Create a new Box, convert it to Editable Poly and Extrude the four
side polygons outward. Then scale the sides down as shown in the picture
(without changing the height.)<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/27.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 28/h3></h3>
Now Using Connect with the following settings: Segments <em>2</em>, Pinch <em>90</em>. Add new Edge Loops as shown, in order to get nice corners when we add Turbosmooth.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/28.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 29</h3>
Add Turbosmooth with the Iterations set to <em>2</em> and place the Box as shown.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/29.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/29.jpg" style="display: inline;" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 30</h3>
Create another new Cylinder with <em>18</em> sides. Convert it to Editable Poly, select the top and the bottom polygons, and Inset them.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/30.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 31</h3>
Once again Inset the top polygon with a lower value, and then one more time with a higher value.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/31.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 32</h3>
Select and extrude the polygons as shown in the picture below.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/32.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/32.jpg" style="display: inline;" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 33</h3>
Select the bottom polygon, extrude it downward and then delete it (because we are not going to see it in the final model.)<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/33.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/33.jpg" style="display: inline;" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 34</h3>
We are going to use Chamfer with a low value and the Connect Edge Segments set to <em>2</em>, to get a nice shape when we smooth the element.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/34.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 35</h3>
Add a Turbosmooth with the Iterations set to 2 and create a new Box.
Convert the box into Editable Poly and add a new loop as shown.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/35.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 36</h3>
Scale the front polygon down a bit and add 2 new edge loops on each side – Segments set to <em>2</em>, Pinch <em>80</em>.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/36.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/36.jpg" style="display: inline;" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 37</h3>
Add a Turbosmooth modifier – Iterations <em>2</em>. Then go to the <em>Hierarchy Panel > Adjust Pivot > Affect Pivot Only</em> and copy the X, Y, Z values of the cylinder and paste them onto the box element. Next go to the Tools menu and choose Array…<br />
In the Array dialog, go to Rotate Totals and click on the <em>></em> icon next to “Rotate”, and type <em>360</em> into the Axis degrees box. Under the Array Dimensions > Count, type <em>9</em> in the 1D field and hit OK. Then select the elements and group them (<em>Group menu > Group</em>.) Finally rotate the elements and place them in the right location as shown.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/37.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 38</h3>
Make three copies of the wheel and place them as shown. Scale up each one so the result looks like this.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/38.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 39</h3>
Delete the top polygons of the top wheel. Using Shift+drag and
Shift+Scale, inset and extrude the edges to create the shape shown
below.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/39.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/39.jpg" style="display: inline;" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 40</h3>
Add a Chamfer to the edges and then add a Turbosmooth modifier- with the Iterations set to <em>2</em>.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/40.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 41</h3>
Make a new Sphere with <em>60</em> segments, and a diameter that will match the size of the hole in the wheel.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/41.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 42</h3>
Create a new Cylinder with <em>18</em> sides, convert it to Editable Poly and Inset the front and back polygons.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/42.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 43</h3>
Delete the center polygons on the front and back, as well as most of
the other polygons. So we only have the polygons shown in the picture
remaining. Also tweak the verticies to match the shape shown.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/43.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 44</h3>
Add three more edge loops as shown.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/44.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/44.jpg" style="display: inline;" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 45</h3>
Tweak the vertices once again, and then using shift + drag create the
polygons in the middle. Then again tweak the vertices so you get a
similar shape to what’s shown.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/45.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/45.jpg" style="display: inline;" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 46</h3>
Again using Shift + drag add two more segments as shown.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/46.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 47</h3>
Add one more segment in the center and keep tweaking the vertices until you get this result.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/47.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 48</h3>
Because of the lack of detail, Delete the entire back side. Select
the front polygons and using the Bevel tool create the details shown
below on the selected polygons. The outer edges should be tweaked to get
a edge like shape on the blade.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/48.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/48.jpg" style="display: inline;" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 49</h3>
Select the border edges and using shift + drag move it to the back in
order to create an edge close to the front edge. Repeat the Shift +
drag once more and then choose – Make Planar under the Edit Geometry
rollout to straighten the back edges.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/49.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 50</h3>
Add new edge loops using Connect with the Segments set to <em>2</em>, and the Pinch set to <em>80</em> (in the places shown in the image below.)<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/50.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://cg.tutsplus.com/wp-content/themes/tuts/images/global/box.gif" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 51</h3>
Then add an addition edge loop as shown below using Connect, Segments set to <em>1</em> and Slide set to <em>80</em>, and <em>-80</em> for the bottom part.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/51.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/51.jpg" style="display: inline;" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 52</h3>
Finally add a Symmetry modifier and then a Turbosmooth modifier with <em>2</em> Iterations.<br />
<div class="tutorial_image">
<a href="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/52.jpg"> <img alt="Tutorial Modeling A High Poly Axe in 3d Studio Max" src="http://d2d04grx5ahzvh.cloudfront.net/402_Max_Axe/52.jpg" style="display: inline;" /></a> Click To Enlarge</div>
<hr />
<h3>
Step 53</h3>
Place the blade element where it should be located on the head and then go to the <em>Hierarchy panel > Affect Pivot Only</em>
and copy the X, Y and Z parameters of the sphere on the top, to the
blade element we just created. Make two more copies using the Array tool
(or Shift+Rotate) so the result looks like this. And that will complete
the model!Lankanvfxhttp://www.blogger.com/profile/12657818999344372680noreply@blogger.com0tag:blogger.com,1999:blog-9112015523026893658.post-80540788234270894892012-03-19T22:27:00.000-07:002012-03-19T22:33:23.371-07:00Aetuts+ Hollywood Movie Title Series – Mission Impossible 4<div class="final_image"> <h3>Final Product <span>What You'll Be Creating</span></h3><p><iframe src="http://www.youtube.com/embed/_DKsE1o7ECI?feature=player_embedded" allowfullscreen="" width="640" frameborder="0" height="360"></iframe><br /></p> <div class="final_image_inner"> <div class="final_non_image"> </div> </div> </div> <div class="seriesmeta">This entry is part 27 of 27 in the series <a href="http://ae.tutsplus.com/series/hollywood-movie-titles/" class="series-42" title="Hollywood Movie Titles">Hollywood Movie Titles</a></div><div class="seriesbox"><ul class="serieslist-ul"><li class="serieslist-li"><a href="http://ae.tutsplus.com/tutorials/motion-graphics/aetuts-hollywood-movie-title-series-inception-v1/" title="Aetuts+ Hollywood Movie Title Series – Inception v1">Aetuts+ Hollywood Movie Title Series – Inception v1</a></li><li class="serieslist-li"><a href="http://ae.tutsplus.com/tutorials/motion-graphics/recreate-your-own-tron-title-opener-cg-part/" title="Aetuts+ Hollywood Movie Titles Series: Tron CG Part">Aetuts+ Hollywood Movie Titles Series: Tron CG Part</a></li><li class="serieslist-li"><a href="http://ae.tutsplus.com/tutorials/motion-graphics/create-harry-potter-titles/" title="Aetuts+ Hollywood Movie Titles Series: Harry Potter">Aetuts+ Hollywood Movie Titles Series: Harry Potter</a></li><li class="serieslist-li"><a href="http://ae.tutsplus.com/tutorials/motion-graphics/aetuts-hollywood-movie-title-series-prince-of-persia/" title="Aetuts+ Hollywood Movie Title Series – Prince of Persia">Aetuts+ Hollywood Movie Title Series – Prince of Persia</a></li><li class="serieslist-li"><a href="http://ae.tutsplus.com/tutorials/motion-graphics/give-your-title-a-gamer-like-glitch/" title="Aetuts+ Hollywood Movie Titles Series: Gamer">Aetuts+ Hollywood Movie Titles Series: Gamer</a></li><li class="serieslist-li"><a href="http://ae.tutsplus.com/tutorials/motion-graphics/aetuts-hollywood-movie-title-series-%e2%80%93-inception-v2/" title="Aetuts+ Hollywood Movie Title Series – Inception v2">Aetuts+ Hollywood Movie Title Series – Inception v2</a></li><li class="serieslist-li"><a href="http://ae.tutsplus.com/tutorials/motion-graphics/aetuts-hollywood-movie-title-series-%e2%80%93-300/" title="Aetuts+ Hollywood Movie Title Series – 300">Aetuts+ Hollywood Movie Title Series – 300</a></li><li class="serieslist-li"><a href="http://ae.tutsplus.com/tutorials/motion-graphics/aetuts-hollywood-movie-title-series-%e2%80%93-skyline/" title="Aetuts+ Hollywood Movie Title Series – Skyline">Aetuts+ Hollywood Movie Title Series – Skyline</a></li><li class="serieslist-li"><a href="http://ae.tutsplus.com/tutorials/motion-graphics/aetuts-hollywood-movie-title-series-jonah-hex/" title="Aetuts+ Hollywood Movie Title Series – Jonah Hex">Aetuts+ Hollywood Movie Title Series – Jonah Hex</a></li><li class="serieslist-li"><a href="http://ae.tutsplus.com/tutorials/motion-graphics/aetuts-hollywood-movie-title-series-legend-of-the-guardians/" title="Aetuts+ Hollywood Movie Title Series – Legend Of The Guardians">Aetuts+ Hollywood Movie Title Series – Legend Of The Guardians</a></li><li class="serieslist-li"><a href="http://ae.tutsplus.com/tutorials/motion-graphics/aetuts-hollywood-movie-title-series-%e2%80%93-transformers-day-1/" title="Aetuts+ Hollywood Movie Title Series – Transformers – Day 1">Aetuts+ Hollywood Movie Title Series – Transformers – Day 1</a></li><li class="serieslist-li"><a href="http://ae.tutsplus.com/tutorials/motion-graphics/aetuts-hollywood-movie-title-series-%e2%80%93-transformers-day-2/" title="Aetuts+ Hollywood Movie Title Series – Transformers – Day 2">Aetuts+ Hollywood Movie Title Series – Transformers – Day 2</a></li><li class="serieslist-li"><a href="http://ae.tutsplus.com/tutorials/motion-graphics/aetuts-hollywood-movie-title-series-%e2%80%93-back-to-the-future-part-1/" title="Aetuts+ Hollywood Movie Title Series – Back To The Future Part 1">Aetuts+ Hollywood Movie Title Series – Back To The Future Part 1</a></li><li class="serieslist-li"><a href="http://ae.tutsplus.com/tutorials/motion-graphics/aetuts-hollywood-movie-title-series-%e2%80%93-back-to-the-future-part-2/" title="Aetuts+ Hollywood Movie Title Series – Back To The Future Part 2">Aetuts+ Hollywood Movie Title Series – Back To The Future Part 2</a></li><li class="serieslist-li"><a href="http://ae.tutsplus.com/tutorials/motion-graphics/aetuts-hollywood-movie-title-series-harry-potter-v2/" title="Aetuts+ Hollywood Movie Title Series – Harry Potter V2">Aetuts+ Hollywood Movie Title Series – Harry Potter V2</a></li><li class="serieslist-li"><a href="http://ae.tutsplus.com/tutorials/motion-graphics/aetuts-hollywood-movie-titles-the-expendables/" title="Aetuts+ Hollywood Movie Title Series – The Expendables">Aetuts+ Hollywood Movie Title Series – The Expendables</a></li><li class="serieslist-li"><a href="http://ae.tutsplus.com/tutorials/motion-graphics/aetuts-hollywood-movie-title-series-%e2%80%93-pirates-of-the-caribbean/" title="Aetuts+ Hollywood Movie Title Series – Pirates of the Caribbean">Aetuts+ Hollywood Movie Title Series – Pirates of the Caribbean</a></li><li class="serieslist-li"><a href="http://ae.tutsplus.com/tutorials/motion-graphics/aetuts-hollywood-movie-title-series-%e2%80%93-captain-america/" title="Aetuts+ Hollywood Movie Title Series – Captain America">Aetuts+ Hollywood Movie Title Series – Captain America</a></li><li class="serieslist-li"><a href="http://ae.tutsplus.com/tutorials/motion-graphics/aetuts-hollywood-movie-title-series-%e2%80%93-cars-2-modeling-part/" title="Aetuts+ Hollywood Movie Title Series – Cars 2 Modeling Part">Aetuts+ Hollywood Movie Title Series – Cars 2 Modeling Part</a></li><li class="serieslist-li"><a href="http://ae.tutsplus.com/tutorials/motion-graphics/aetuts-hollywood-movie-title-series-%e2%80%93-cars-2-styling-part/" title="Aetuts+ Hollywood Movie Title Series – Cars 2 Styling Part">Aetuts+ Hollywood Movie Title Series – Cars 2 Styling Part</a></li><li class="serieslist-li"><a href="http://ae.tutsplus.com/tutorials/motion-graphics/aetuts-hollywood-movie-title-series-%e2%80%93-thor/" title="Aetuts+ Hollywood Movie Title Series – Thor">Aetuts+ Hollywood Movie Title Series – Thor</a></li><li class="serieslist-li"><a href="http://ae.tutsplus.com/tutorials/motion-graphics/aetuts-hollywood-movie-title-series-%e2%80%93-the-avengers/" title="Aetuts+ Hollywood Movie Title Series – The Avengers">Aetuts+ Hollywood Movie Title Series – The Avengers</a></li><li class="serieslist-li"><a href="http://ae.tutsplus.com/tutorials/motion-graphics/aetuts-hollywood-movie-title-series-%e2%80%93-the-dark-knight-rises/" title="Aetuts+ Hollywood Movie Title Series – The Dark Knight Rises">Aetuts+ Hollywood Movie Title Series – The Dark Knight Rises</a></li><li class="serieslist-li"><a href="http://ae.tutsplus.com/tutorials/motion-graphics/aetuts-hollywood-movie-title-series-%e2%80%93-the-three-musketeers/" title="Aetuts+ Hollywood Movie Title Series – The Three Musketeers">Aetuts+ Hollywood Movie Title Series – The Three Musketeers</a></li><li class="serieslist-li"><a href="http://ae.tutsplus.com/tutorials/motion-graphics/aetuts-hollywood-movie-title-series-%e2%80%93-the-green-hornet/" title="Aetuts+ Hollywood Movie Title Series – The Green Hornet">Aetuts+ Hollywood Movie Title Series – The Green Hornet</a></li><li class="serieslist-li"><a href="http://ae.tutsplus.com/tutorials/motion-graphics/aetuts-hollywood-movie-title-series-%e2%80%93-sherlock-holmes/" title="Aetuts+ Hollywood Movie Title Series – Sherlock Holmes">Aetuts+ Hollywood Movie Title Series – Sherlock Holmes</a></li><li class="serieslist-li-current">Aetuts+ Hollywood Movie Title Series – Mission Impossible 4</li></ul></div><p>In today’s tutorial we’ll be creating the Mission Impossible 4 title animation. In the first part, we’ll be in <a target="blank" href="http://www.maxon.net/" rel="external">Cinema 4d</a> to create and animate the logo, lights and materials. We will then continue to After Effects for the overall composition and all the graphic elements that characterize this particular animation. We’ll also explain how to make the fantastic ghost protocol effect.</p> <p><span id="more-19408"></span></p> <hr /> <h1>Tutorial</h1> <div class="tutorial_image"> </div> <div class="download"> <h2><a target="blank" href="http://blip.tv/file/get/Aetutsplus-MissionImpossible4Tutorial477.mov" rel="external">Download Tutorial .mov</a></h2> <p><span>File size: 250.3 MB</span> </p></div>Lankanvfxhttp://www.blogger.com/profile/12657818999344372680noreply@blogger.com0tag:blogger.com,1999:blog-9112015523026893658.post-43051439514130820482012-03-19T22:21:00.001-07:002012-03-19T22:24:25.482-07:00How To Get The Best From Your DSLR While Using Twixtor<div class="final_image"> <h3>Final Product <span>What You'll Be Creating</span></h3><p><iframe src="http://www.youtube.com/embed/8FrQqVoJpoA?feature=player_embedded" allowfullscreen="" width="640" frameborder="0" height="360"></iframe><br /></p> <div class="final_image_inner"> <div class="final_non_image"> </div> </div> </div> <p>Today we’ll take a look at how to get the best results from DSLR footage while using Twixtor. We’re going to talk about what you can do to ensure that you have good footage to work with and also how to work with “less than perfect” footage as well!<br /></p> <p><span id="more-19498"></span></p> <hr /> <h1>Tutorial</h1> <div class="tutorial_image"> </div> <div class="download"> <h2><a target="blank" href="http://blip.tv/file/get/Aetutsplus-TwixtorDSLRSettingsTutorial761.mov" rel="external">Download Tutorial .mov</a></h2> <p><span>File size: 266.2 MB</span> </p></div>Lankanvfxhttp://www.blogger.com/profile/12657818999344372680noreply@blogger.com0tag:blogger.com,1999:blog-9112015523026893658.post-50501217665636920762011-08-29T20:54:00.000-07:002011-08-29T20:56:19.799-07:0030 Badass Video Game Cinematics<p>No, this article isn’t about teaching you how to create computer generated content. It’s about enjoying the already created content. We went out and grabbed all the amazing cinematics we could find and put them in one giant collection. This collection has something for everyone, from amazing action scenes to beautiful worlds. You can use it as inspiration, a ‘little’ break from work or even a replacement for movie night! </p> <p><span id="more-9820"></span></p> <p> Some people may find certain things inappropriate or won’t be able to handle the violence in some of these cinematics. We made sure there wasn’t any real horror in here, but there’s still a large amount of blood and violence in some of them. If you don’t want to see this type of thing, the descriptions below the cinematics may give you somewhat of an idea of what to expect.</p> <p>Also make sure to enable 720p or 1080p for Youtube, because it will enhance the experience even more and allow for full screen viewing. </p> <h3><a href="http://www.youtube.com/watch?v=rCoSOvhP8ec&hd=1" target="_blank">1. Aion</a></h3> <div class="tutorial_image"> <a href="http://www.youtube.com/watch?v=rCoSOvhP8ec&hd=1" target="_blank"> <img src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/001.jpg" /> </a> <p><em>Source: <span style="color:#834350;">NCSOFT</span></em></p> </div> <p>We start off with a cinematic about the war in the magical world of Atreia. This action packed trailer shows off the humans fighting against the Balaur, the protectors of humans that decided to take over control.</p> <hr /> <h3><a href="http://www.digicpictures.com/#works/game_cinematics?sub=alpha_protocol" target="_blank">2. Alpha Protocol</a></h3> <div class="tutorial_image"> <a href="http://www.digicpictures.com/#works/game_cinematics?sub=alpha_protocol" target="_blank"> <img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/002.jpg" /> </a> <p><em>Source: <span style="color:#834350;">Digic Pictures</span></em></p> </div> <p>The Russian mafia is coming up the stairs to kill you, because you’re interrogating a very important guy. What should you do? Well let’s see…</p> <hr /> <h3><a href="http://www.youtube.com/watch?v=TcuEqTzRXl4&hd=1" target="_blank">3. Assassin’s Creed 2</a></h3> <div class="tutorial_image"> <a href="http://www.youtube.com/watch?v=TcuEqTzRXl4&hd=1" target="_blank"> <img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/003.jpg" /> </a> <p><em>Source: <span style="color:#834350;">Digic Pictures</span></em></p> </div> <p>Just stunning, stop reading this and start watching the wonderful cinematic. Venice was never this beautiful and action packed!</p> <hr /> <h3><a href="http://www.youtube.com/watch?v=1cF-_OwhN_s&hd=1" target="_blank">4. Assassin’s Creed Brotherhood</a></h3> <div class="tutorial_image"> <a href="http://www.youtube.com/watch?v=1cF-_OwhN_s&hd=1" target="_blank"> <img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/004.jpg" /> </a> <p><em>Source: <span style="color:#834350;">Digic Pictures</span></em></p> </div> <p>Same makers, same quality and same level of detail as the cinematic above. This time we see Rome in all its detail and now we don’t get to see just one assassin in action, but a whole group. Still not satisfied? How about a whole plaza full of people, multiple guards getting fought, horses, beautiful faces and animations?</p> <hr /> <h3><a href="http://vz3.blur.com/work/detail/batman-arkham#movies/1" target="_blank">5. Batman: Arkham City Trailer 1</a></h3> <div class="tutorial_image"> <a href="http://vz3.blur.com/work/detail/batman-arkham#movies/1" target="_blank"> <img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/005.jpg" /> </a> <p><em>Source: <span style="color:#834350;">Blur Studio</span></em></p> </div> <p>We see that the joker is sick as always, but just in a different way. This time he got locked away in Arkham city from all the good people. And at the moment he’s controlling the streets with Harley Quinn. Like always, they’re up to no good.</p> <hr /> <h3><a href="http://vz3.blur.com/work/detail/batman-arkham-city#movies/1" target="_blank">6. Batman: Arkham City Trailer 2</a></h3> <div class="tutorial_image"> <a href="http://vz3.blur.com/work/detail/batman-arkham-city#movies/1" target="_blank"> <img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/006.jpg" /> </a> <p><em>Source: <span style="color:#834350;">Blur Studio</span></em></p> </div> <p>When you watch something that is computer generated, you can often see that it isn’t real. However some computer generated content makes people doubt if it is real or not, a trailer like this.</p> <hr /> <h3><a href="http://vz3.blur.com/work/detail/bioshock-2#movies/1" target="_blank">7. Bioshock 2</a></h3> <div class="tutorial_image"> <a href="http://vz3.blur.com/work/detail/bioshock-2#movies/1" target="_blank"> <img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/007.jpg" /> </a> <p><em>Source: <span style="color:#834350;">Blur Studio</span></em></p> </div> <p>Big Daddy, big sister? What’s going on here? Well a ‘lovely’ girl lost her ‘nice’ doll and someone jealous, who absolutely wouldn’t hurt the little girl, tried to steal it. Luckily the big ‘people’ came to the rescue! Or did they?</p> <hr /> <h3><a href="http://vz3.blur.com/work/detail/bioshock-" target="_blank">8. Bioshock Infinite</a></h3> <div class="tutorial_image"> <a href="http://vz3.blur.com/work/detail/bioshock-" target="_blank"> <img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/008.jpg" /> </a> <p><em>Source: <span style="color:#834350;">Blur Studio</span></em></p> </div> <p>Guy gets thrown out of a flying building. A flying building that is part of a beautiful flying city. How cool is a flying city? Enjoy the view!</p> <hr /> <h3><a href="http://www.youtube.com/watch?v=WOmInPDTEQQ&hd=1" target="_blank">9. Bodycount</a></h3> <div class="tutorial_image"> <a href="http://www.youtube.com/watch?v=WOmInPDTEQQ&hd=1" target="_blank"> <img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/009.jpg" /> </a> <p><em>Source: <span style="color:#834350;">Guildford Studio</span></em></p> </div> <p>An enormous guy who’s armed to the teeth, is enjoying a can of unknown soda. Then suddenly a huge scary object comes from the ground and all hell breaks loose, at least that’s what we expected.</p> <hr /> <h3><a href="http://vz3.blur.com/work/detail/brink" target="_blank">10. Brink</a></h3> <div class="tutorial_image"> <a href="http://vz3.blur.com/work/detail/brink" target="_blank"> <img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/010.jpg" /> </a> <p><em>Source: <span style="color:#834350;">Blur Studio</span></em></p> </div> <p>Yes, yes, again (big) guys with a lot of (big) guns. Bit of a cliché, but this time it isn’t all about the action. Well most parts are, but we also see some free running and all kinds of customization options along with all the killing.</p> <hr /> <h3><a href="http://www.youtube.com/watch?v=FIxlDcsLEYk&hd=1" target="_blank">11. Call of Juarez: The Cartel</a></h3> <div class="tutorial_image"> <a href="http://www.youtube.com/watch?v=FIxlDcsLEYk&hd=1" target="_blank"> <img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/011.jpg" /> </a> <p><em>Source: <span style="color:#834350;">Blur Studio</span></em></p> </div> <p>Modern day cowboys! Cowboys used to fight for gold, nowadays they fight for drugs, money and guns. Pack this all into one cinematic and like the comment says it “looks badass”!</p> <hr /> <h3><a href="http://www.digicpictures.com/#works/game_cinematics?sub=civilization_V" target="_blank">12. Civilization V</a></h3> <div class="tutorial_image"> <a href="http://www.digicpictures.com/#works/game_cinematics?sub=civilization_V" target="_blank"> <img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/012.jpg" /> </a> <p><em>Source: <span style="color:#834350;">Digic Pictures</span></em></p> </div> <p>He, a mysterious leader, had a dream about “the glorious future of his people”. In this dream he saw all kinds of wonderful things: from Vikings to pyramids being built. But there were also bad things: people suffering from war. This wasn’t a normal dream, this was the future of his son! Enjoy the dream.</p> <hr /> <h3><a href="http://www.youtube.com/watch?v=bbM-1uxuRJs&hd=1" target="_blank">13. Crysis 2</a></h3> <div class="tutorial_image"> <a href="http://www.youtube.com/watch?v=bbM-1uxuRJs&hd=1" target="_blank"> <img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/013.jpg" /> </a> <p><em>Source: <span style="color:#834350;">Crytek</span></em></p> </div> <p>Yes, we know this isn’t visually as nice and spectacular as the rest, but you must look at the whole picture. It’s still nice looking, but the music adds a lot to the experience. This just shows how important it is to see everything in a cinematic, not just the visual part.</p> <hr /> <h3><a href="http://vz3.blur.com/work/detail/dantes-inferno#movies/1" target="_blank">14. Dante’s Inferno Trailer 1</a></h3> <div class="tutorial_image"> <a href="http://vz3.blur.com/work/detail/dantes-inferno#movies/1" target="_blank"> <img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/014.jpg" /> </a> <p><em>Source: <span style="color:#834350;">Blur Studio</span> | Warning: <span style="color:#834350;">Contains Nudity</span></em></p> </div> <p>You are a Templar Knight and your wife gets murdered, what should you do? 1. Grieve 2. Travel through the nine circles of hell to find her soul. Of course option 2! Let’s go save your wife’s soul and give our regards to Lucifer if we see him on the way down.</p> <hr /> <h3><a href="http://vz3.blur.com/work/detail/dantes-superbowl#movies/1" target="_blank">15. Dante’s Inferno Trailer 2</a></h3> <div class="tutorial_image"> <a href="http://vz3.blur.com/work/detail/dantes-superbowl#movies/1" target="_blank"> <img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/015.jpg" /> </a> <p><em>Source: <span style="color:#834350;">Blur Studio</span></em></p> </div> <p>Same story as above, but this time shorter and way more action packed. He doesn’t even wait for a second to strategize, so that he can successfully save his wife. Nope, he jumps right into it, into hell!</p><h3><a href="http://www.youtube.com/watch?v=9VMxP_GstP8&hd=1" target="_blank">16. Darksiders: Wrath of War Trailer 1</a></h3> <div class="tutorial_image"> <a href="http://www.youtube.com/watch?v=9VMxP_GstP8&hd=1" target="_blank"> <img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/016.jpg" /> </a> <p><em>Source: <span style="color:#834350;">Digic Pictures</span></em></p> </div> <p>Meteor clusters hitting the earth? Hell, Heaven and earth in a massive war? Yes, but you forgot to ask about the horseman that came to balance everything out. You are that horseman and you need to take on hell AND heaven. Like hell alone wasn’t bad enough!</p> <hr /> <h3><a href="http://www.youtube.com/watch?v=NzI0O4-kOSk&hd=1" target="_blank">17. Darksiders: Wrath of War Trailer 2</a></h3> <div class="tutorial_image"> <a href="http://www.youtube.com/watch?v=NzI0O4-kOSk&hd=1" target="_blank"> <img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/017.jpg" /> </a> <p><em>Source: <span style="color:#834350;">Digic Pictures</span></em></p> </div> <p>How many times have we seen a hero jump into a huge monster and then we need to guess what happens next. Even in this collection we get to see it two times. Why? Because it’s still looks cool and leaves you to imagine the rest. At least it also has something unique, a horse that has smoke for hair and feet that leave a trail of fire.</p> <hr /> <h3><a href="http://vz3.blur.com/work/detail/dc-universe-online" target="_blank">18. DC Universe Online Trailer 1</a></h3> <div class="tutorial_image"> <a href="http://vz3.blur.com/work/detail/dc-universe-online" target="_blank"> <img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/018.jpg" /> </a> <p><em>Source: <span style="color:#834350;">Blur Studio</span></em></p> </div> <p>We have already seen Batman and the Joker, but this time all the other meta-humans join them in a enormous fight.</p> <hr /> <h3><a href="http://www.gametrailers.com/video/fractured-future-dc-universe/710331" target="_blank">19. DC Universe Online Trailer 2</a></h3> <div class="tutorial_image"> <a href="http://www.gametrailers.com/video/fractured-future-dc-universe/710331" target="_blank"> <img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/019.jpg" /> </a> <p><em>Source: <span style="color:#834350;">Sony Online Entertainment</span></em></p> </div> <p>Upgraded Batman gets betrayed by his ‘friend’ Luthor. He does this by stealing a box filled with so called exobites, something that gives you superpowers, and then escapes while leaving Batman with all the bad guys.</p> <hr /> <h3><a href="http://www.youtube.com/watch?v=5Old41bsSXU&hd=1" target="_blank">20. Dead Island</a></h3> <div class="tutorial_image"> <a href="http://www.youtube.com/watch?v=5Old41bsSXU&hd=1" target="_blank"> <img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/020.jpg" /> </a> <p><em>Source: <span style="color:#834350;">Techland</span></em></p> </div> <p>This cinematic got a lot of attention from the media, because it was something different, something fresh. It has its own kind of style and the whole cinematic is played backwards. Yes backwards! The different media outlets even played it in the right order, but that made it just a generic cinematic.</p> <hr /> <h3><a href="http://www.youtube.com/watch?v=kIPrVB12CK4&hd=1" target="_blank">21. Deus Ex – Human Revolution</a></h3> <div class="tutorial_image"> <a href="http://www.youtube.com/watch?v=kIPrVB12CK4&hd=1" target="_blank"> <img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/021.jpg" /> </a> <p><em>Source: <span style="color:#834350;">Eidos</span></em></p> </div> <p>Where do we start? Everything is just so good: It’s long, has beautiful animations, beautiful modeling, intriguing story, badass action, good music, nice special effects, everything! This certainly is one of our favorites.</p> <hr /> <h3><a href="http://www.youtube.com/watch?v=jQpwsaLoBAQ&hd=1" target="_blank">22. Diablo III</a></h3> <div class="tutorial_image"> <a href="http://www.youtube.com/watch?v=jQpwsaLoBAQ&hd=1" target="_blank"> <img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/022.jpg" /> </a> <p><em>Source: <span style="color:#834350;">Blizzard Entertainment</span></em></p> </div> <p>A very solid cinematic. This is achieved by two things, first is the music and the voice. They support the visuals very well. The second thing is that the visuals consist of beautiful buildings, humans, demons and much more.</p> <hr /> <h3><a href="http://www.digicpictures.com/#works/game_cinematics?sub=dragon_age_2" target="_blank">23. Dragon Age 2</a></h3> <div class="tutorial_image"> <a href="http://www.digicpictures.com/#works/game_cinematics?sub=dragon_age_2" target="_blank"> <img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/023.jpg" /> </a> <p><em>Source: <span style="color:#834350;">Digic Pictures</span></em></p> </div> <p>A pretty standard boss battle, with two super strong ‘guys’ fighting each other. Everything looks great and it’s a nice cinematic full of great action. We especially like the ending, where things get spiced up a little.</p> <hr /> <h3><a href="http://vz3.blur.com/work/detail/dragon-age-origins#movies/1" target="_blank">24. Dragon Age: Origins</a></h3> <div class="tutorial_image"> <a href="http://vz3.blur.com/work/detail/dragon-age-origins#movies/1" target="_blank"> <img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/024.jpg" /> </a> <p><em>Source: <span style="color:#834350;">Blur Studio</span></em></p> </div> <p>Same world as in the previous cinematic, and again it’s filled with action. It isn’t as beautiful as the previous one, but there was a two year gap between them. It’s interesting to see the differences between the two, and what can be done better in 2011, then in 2009? Let’s see.</p> <hr /> <h3><a href="http://www.youtube.com/watch?v=RNFk3KfKXX0&hd=1" target="_blank">25. Driver: San Francisco</a></h3> <div class="tutorial_image"> <a href="http://www.youtube.com/watch?v=RNFk3KfKXX0&hd=1" target="_blank"> <img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/025.jpg" /> </a> <p><em>Source: <span style="color:#834350;">Ubisoft Reflections</span></em></p> </div> <p>High speed chase between a ruthless criminal and the cops, luckily the ‘hero’ detective comes to the rescue. The art style is a bit different then we normally see and it’s quite nice. This different art style combined with the action chase makes it a fun cinematic to watch.</p> <hr /> <h3><a href="http://www.elderscrolls.com/skyrim/media/videos/announcement-trailer-4/" target="_blank">26. Elder Scrolls V: Skyrim</a></h3> <div class="tutorial_image"> <a href="http://www.elderscrolls.com/skyrim/media/videos/announcement-trailer-4/" target="_blank"> <img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/026.jpg" /> </a> <p><em>Source: <span style="color:#834350;">Bethesda Game Studios</span></em></p> </div> <p>This time a very short cinematic, but still.. Have you ever seen a stone dragon? Well we haven’t, and we surely have never seen one breathe stone shaped fire before. Then there’s the great music and sound, which makes this cinematic very nice.</p> <hr /> <h3><a href="http://www.gametrailers.com/video/cinematic-trailer-empire-total/36102" target="_blank">27. Empire: Total War</a></h3> <div class="tutorial_image"> <a href="http://www.gametrailers.com/video/cinematic-trailer-empire-total/36102" target="_blank"> <img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/027.jpg" /> </a> <p><em>Source: <span style="color:#834350;">Creative Assembly</span></em></p> </div> <p>It’s war, it’s Total war. That’s what the cinematic shows, a total war. From sea to ground battles, to revolutions. And all this ‘told’ from a general’s viewpoint with excellent visuals.</p> <hr /> <h3><a href="http://vz3.blur.com/work/detail/fable-2#movies/1" target="_blank">28. Fable II</a></h3> <div class="tutorial_image"> <a href="http://vz3.blur.com/work/detail/fable-2#movies/1" target="_blank"> <img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/028.jpg" /> </a> <p><em>Source: <span style="color:#834350;">Blur Studio</span></em></p> </div> <p>Come on the journey of this little bird and see the wonderful world of Fable through a bird’s-eye view. It even reminds us of this line of text: “I’m like a bird, I only fly away” (Nelly Furtado, I’m like a bird)</p> <hr /> <h3><a href="http://vz3.blur.com/work/detail/fable-iii" target="_blank">29. Fable III</a></h3> <div class="tutorial_image"> <a href="http://vz3.blur.com/work/detail/fable-iii" target="_blank"> <img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/029.jpg" /> </a> <p><em>Source: <span style="color:#834350;">Blur Studio</span></em></p> </div> <p>I’m like a chicken, no, that doesn’t sound too good. Well this time they changed the bird, to a chicken. This chicken escapes from its cage. From here on out it gets in all kind of funny and bizarre situations. The visuals are top notch and they make the chicken really feel alive.</p> <hr /> <h3><a href="http://www.youtube.com/watch?v=jjdKkgOWqvY&hd=1" target="_blank">30. Final Fantasy XIII</a></h3> <div class="tutorial_image"> <a href="http://www.youtube.com/watch?v=jjdKkgOWqvY&hd=1" target="_blank"> <img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/000_WebRoundups/29_Game_Cinematics_PT1/030.jpg" /> </a> <p><em>Source: <span style="color:#834350;">Square Enix</span></em></p> </div> <p>To end this part of the collection, we come to something totally different. No more big guys with big guns, fighting this time. Instead we get an amazing intro in the magical world of Hydaelyn. Yes, at first everything seems a little weird, but after a while you’ll wish you were in this magical place.</p>Lankanvfxhttp://www.blogger.com/profile/12657818999344372680noreply@blogger.com0tag:blogger.com,1999:blog-9112015523026893658.post-89645146743193268452011-08-29T20:49:00.000-07:002011-08-29T20:56:05.128-07:00Dynamic Grass Simulation In 3ds Max<div class="final_image"> <h3>Final Product <span>What You'll Be Creating</span></h3> <div class="final_image_inner"> <div class="final_non_image"> </div> </div> </div> <p>In this tutorial by author Chandan Kumar, you’ll learn how to create a dynamic grass simulation in 3D Studio Max. This effect can be achieved rather quickly using Max’s built in Hair & Fur modifier, which allows for dynamic interaction between objects, creating a convincing, realistic result.</p> <p><span id="more-9556"></span></p> <hr /> <div class="download"> <h2><a href="http://blip.tv/file/get/Cgtuts-DynamicGrassSimulationIn3dsMax876.m4v">Video</a></h2> <p><span>Download</span></p> </div> <p><strong>Note:</strong> click the ‘Monitor’ icon to view tutorial in full-screen HD.</p>Lankanvfxhttp://www.blogger.com/profile/12657818999344372680noreply@blogger.com0tag:blogger.com,1999:blog-9112015523026893658.post-64033896762136413572011-08-29T20:45:00.000-07:002011-08-29T20:56:05.129-07:00Create A Detailed City With 3d Studio Max & Ghost Town<h1 class="post_title"> </h1>
<br /><p>In this tutorial you’ll learn how to build a detailed city in 3d Studio Max using the Ghost Town plugin. For those of you who are unaware, Ghost Town is a script that procedurally generates cities and urban environments in only a few clicks, and features a number of options. Such as low or high poly buildings, road layouts, vehicles, trees, facades and an easy to use material and texture system. Let’s take a look!</p> <p><span id="more-10090"></span></p> <hr /> <div class="download"> <h2><a href="http://blip.tv/file/get/Cgtuts-BuildACityWith3dsMaxAndGhostTown857.m4v">Video</a></h2> <p><span>Download</span></p> </div> <p><strong>Note:</strong> click the ‘Monitor’ icon to view tutorial in full-screen HD.</p> <hr /> <h2><strong><span style="color: rgb(131, 67, 80);">Quick Guide To The Ghost Town Script</span></strong></h2> <p>Hello Everyone,</p> <p>The main purpose of this guide is to solve some of the confusion & errors that we will face while using this plug-in, these are as follows:</p> <h3>1 – Grid System</h3> <p>Always remember to build surfaces, geometry or shapes between the blue & red lines, otherwise the script will not work and will cause errors in the final output.</p> <div class="tutorial_image"><img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/303_Ghost_Town/1.jpg" alt=" " /></div> <hr /> <h3>2 – Material Library</h3> <p>Always remember to update the material library before making a city or any other structure.</p> <div class="tutorial_image"><img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/303_Ghost_Town/2.jpg" alt=" " /></div> <hr /> <h3>3 – How to start Building?</h3> <p>While building any city, always remember to draw it using the plugin grid. Then select the shape and click <em>Setup>Build</em> (here the plug-in will ask you to set the system to metric/cm? Click “yes”.) After this, we’ll finally get the city to build.</p> <div class="tutorial_image"><img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/303_Ghost_Town/3.jpg" alt=" " /></div> <hr /> <h3>4 – How to add any object to the ObjLibrary?</h3> <p>To add geometry to your object library, just build your required geometry on the grid. Select it, then select your required category > name your geometry > save. After that always update your texture library before applying it to the current scene.</p> <div class="tutorial_image"><img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/303_Ghost_Town/4.jpg" alt=" " /></div> <hr /> <h3>5 – How to add any random texture to your material library?</h3> <p>Download any texture and click the “Add Texturemaps” button under the “Materials” section in the plug-in. This will allow you to select and use your desired texture. After everything is done, always remember to update the material library or your will receive errors.</p> <div class="tutorial_image"><img style="display: inline;" src="http://d2d04grx5ahzvh.cloudfront.net/303_Ghost_Town/5.jpg" alt=" " /></div> <hr /> <h3>6 – Below is a common error you’ll face while using Ghost Town</h3> <p><em>>Building…
<br />City number = 2
<br />Redrawviews=false
<br />LoPoly=true
<br /> > Starting build…
<br /> > Filtering small faces…
<br />— Runtime error: EPoly face index out of range: < 1 or > 0: 1</em></p> <p>To solve this error please update your material library as soon as you open the plug-in in 3DS Max or you will receive this error.</p>Lankanvfxhttp://www.blogger.com/profile/12657818999344372680noreply@blogger.com0tag:blogger.com,1999:blog-9112015523026893658.post-23418008398194642312011-06-08T02:04:00.000-07:002011-06-08T02:05:45.663-07:00Visal Effects : 100 Years of Inspiration<object style="height: 390px; width: 640px;"><param name="movie" value="http://www.youtube.com/v/LP_hAszQPgk?version=3"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="http://www.youtube.com/v/LP_hAszQPgk?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="640" height="390"></embed></object>Lankanvfxhttp://www.blogger.com/profile/12657818999344372680noreply@blogger.com0tag:blogger.com,1999:blog-9112015523026893658.post-49117979466892518342010-11-07T07:05:00.000-08:002010-11-07T07:09:11.404-08:00Unlock the Mystery of the Lume Shader in 3DsMax<p>In today’s quick-tip tutorial, Chandan Kumar walks us through how to enable and use the incredibly cool Lume Shader in 3Ds Max. Let’s take a look!</p> <p><span id="more-5553"></span></p> <hr /> <div class="download"> <h2><a href="http://blip.tv/file/get/Cgtuts-UnlockTheMysteryOfLumeToolsIn3DsMax664.flv">Video 1</a></h2> <p><span>Download</span> </p></div> <p><strong>Note:</strong> click the ‘Monitor’ icon to view tutorial in full-screen HD.</p>Lankanvfxhttp://www.blogger.com/profile/12657818999344372680noreply@blogger.com0tag:blogger.com,1999:blog-9112015523026893658.post-66950985121306697132010-11-01T08:03:00.000-07:002010-11-01T08:07:15.392-07:00Create a Show Opening Using 3Ds Max & After Effects<div class="final_image"> <h3>Final Product <span>What You'll Be Creating</span></h3> <div class="final_image_inner"> <div class="final_non_image"> </div> </div> </div> <p><br /></p> <p><span id="more-5497"></span></p> <hr /> <div class="download"> <h2><a href="http://blip.tv/file/get/Cgtuts-BroadcastQualityShowOpening1205.flv">Video 1</a></h2> <p><span>Download</span> </p></div> <p><strong>Note:</strong> click the ‘Monitor’ icon to view tutorial in full-screen HD.</p> <hr /> <div class="download"> <h2><a href="http://blip.tv/file/get/Cgtuts-BroadcastQualityShowOpening2312.flv">Video 2</a></h2> <p><span>Download</span> </p></div> <p><strong>Note:</strong> click the ‘Monitor’ icon to view tutorial in full-screen HD.</p> <hr /> <div class="download"> <h2><a href="http://blip.tv/file/get/Cgtuts-BroadcastQualityShowOpening3337.flv">Video 3</a></h2> <p><span>Download</span> </p></div> <p><strong>Note:</strong> click the ‘Monitor’ icon to view tutorial in full-screen HD.</p>Lankanvfxhttp://www.blogger.com/profile/12657818999344372680noreply@blogger.com0