Step 1First we create a Cylinder with 18 Sides and 40 Height Segments, and Convert it to Editable Poly by Right clicking and choosing Convert to > Convert to Editable Poly. After that select the edges loops shown Below.
Step 2In the Modifier panel, under the Edit Geometry rollout. Check the Edge constraint option and rotate the edges around 25 degrees.
Step 3Select the polygons shown in the picture and extrude them outwards.
Step 4Select the polygon loops between the loops we extruded in the previous step, and extrude them outward with the same height amount.
Step 5Now delete the top and bottom polygons of the cylinder, so we have holes on the top and bottom. After that add a Turbosmooth modifier and set the Iterations to 2.
Step 6Create a new Box and Convert it to Editable Poly (Right Click > Convert To > Convert To Editable Poly.) Select the front polygon and extrude it out and then Scale it on the X axis as shown.
Step 7Add two new Edge Loops as shown in the picture.
Step 8Extrude the side polygon outward and add another Edge Loop through the center, as shown below.
Step 9Tweak the vertices as shown to create an angle on the side. Select the bottom polygon and Inset it, then extrude it down. The result should look like the picture below.
Step 10Add two new Edge Loops on the top, and two more Loops on the bottom of the shape.
Step 11Select the polygons between the loops we just created and extrude them inwards.
Step 12Add two loops in each of the places shown in the picture below, with a pinch value of 70.
Step 13Add more vertical loops with pinch value of 70 in the places shown below, so we can avoid errors in the mesh when we later add our Turbosmooth.
Step 14We need to keep only one loop in the center in order for our shape to be oval when we smooth it. Therefore we’ll add two more loops at the top and bottom with a Slide value of 90 and -90.
Step 15Now Add a Turbosmooth and set the Iterations to 2.
Step 16Create a new cylinder with 60 sides and place it as shown.
Step 17Next Create two Tubes and set the Inner Radius to be the same as the Radius of our Cylinder. Then convert one of them to Editable Poly and from the Edit Geometry menu, and attach both Tubes together using Attach. Then select the three polygons on each Tube that face each other, and from the Edit Polygons menu, choose Bridge. If there is anything wrong like twisting etc. you can fix it with the twist option in the Bridge menu.
Step 18Next Add new Edges Loops as shown.
Step 19Add a Turbosmooth modifier and set the Iterations to 2, and place the element in the center of the two cylinders.
Step 20Create new Box and Convert it to Editable Poly. After that add two Edge Loops and Extrude the polygons as shown in the picture. Then tweak the vertices so the shape looks like this.
Step 21Add more Loops as shown, in order to have a nice shape after we add a Turbosmooth.
Step 22Delete the top polygons, because they won’t be visible. And add a Turbosmooth with the Iterations set to 2, and place it on the top of our cylinders.
Step 23Create another new Cylinder and click the “Auto Grid” option in order for the cylinder to be created on the same plane as the surface below it. Convert it to Editable Poly and Inset it six times with the same value.
Step 24Extrude the rings of polygons inwards, as shown. And move the center polygon a bit inward as well using the Move tool.
Step 25Select the edge loops shown and Chamfer them with a low value (Edit Edges> Chamfer). Select the center polygon and Inset it once again. Then Delete the back polygon which we won’t be able to see.
Step 26Once again Add a Turbosmooth modifier and set the Iterations to 2.
Step 27Create a new Box, convert it to Editable Poly and Extrude the four side polygons outward. Then scale the sides down as shown in the picture (without changing the height.)
Step 28/h3>Now Using Connect with the following settings: Segments 2, Pinch 90. Add new Edge Loops as shown, in order to get nice corners when we add Turbosmooth.
Step 29Add Turbosmooth with the Iterations set to 2 and place the Box as shown.
Step 30Create another new Cylinder with 18 sides. Convert it to Editable Poly, select the top and the bottom polygons, and Inset them.
Step 31Once again Inset the top polygon with a lower value, and then one more time with a higher value.
Step 32Select and extrude the polygons as shown in the picture below.
Step 33Select the bottom polygon, extrude it downward and then delete it (because we are not going to see it in the final model.)
Step 34We are going to use Chamfer with a low value and the Connect Edge Segments set to 2, to get a nice shape when we smooth the element.
Step 35Add a Turbosmooth with the Iterations set to 2 and create a new Box. Convert the box into Editable Poly and add a new loop as shown.
Step 36Scale the front polygon down a bit and add 2 new edge loops on each side – Segments set to 2, Pinch 80.
Step 37Add a Turbosmooth modifier – Iterations 2. Then go to the Hierarchy Panel > Adjust Pivot > Affect Pivot Only and copy the X, Y, Z values of the cylinder and paste them onto the box element. Next go to the Tools menu and choose Array…
In the Array dialog, go to Rotate Totals and click on the > icon next to “Rotate”, and type 360 into the Axis degrees box. Under the Array Dimensions > Count, type 9 in the 1D field and hit OK. Then select the elements and group them (Group menu > Group.) Finally rotate the elements and place them in the right location as shown.