Friday, June 29, 2012

Modeling The F-16 Fighter Jet in 3D Studio Max – Part 2

Final Product What You'll Be Creating

This entry is part 2 of 2 in the series Modeling The F-16 Fighter Jet
Today we’re bringing you the conclusion of the F-16 series by Sansar Tripathi. In the second half we’ll finish things up by fine tuning the mesh and assembling the air intake and cockpit. As well as adding additional detail to the model by building an arsenal of weapons including rockets and missiles. The final step will be adding support edges to the meshes in preparation for subdivision.

Suitable for both beginner and intermediate artists, this tutorial will get users up to speed on working with some of Max’s more common modeling tools, and is an ideal project for anyone interested in creating high quality vehicle models.

Video 3

Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

Video 4


Video 5


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