Friday, June 29, 2012

Final Product What You'll Be Creating In today’s quick tip tutorial, Chandan Kumar will be showing you how to use 3ds Max’s advanced transparency material options to project a stain glass window image into a scene. This is an often overlooked but powerful feature of 3D Studio Max that can be used to create all kinds of interesting effects. Click through to learn more! Reference Image Step 1 First of all, create a Plane in the Perspective viewport which will act as the floor. Step 1 Image Step 2 Now create a 3 sided wall and Boolean the front side wall to make room for a window. Step 2 Image Step 3 Then make the glass for the window using a Plane, and insert it into the empty window opening. Step 3 Image Step 4 Open the Material Editor (M), take an empty slot and in the Diffuse channel add the “stained glass’ texture. Now put the same texture in the Self-Illumination channel also. Step 4 Image Step 5 Now put the same texture in the ‘Filter’ channel too, which lies in the ‘Extended Parameters’ rollout. Step 5 Image Step 6 Do remember to turn on the ‘2-Sided’ option also. You won’t get the proper result until you turn this option on. Step 6 Image Step 7 Now it’s time for the light setup. Add a “Target Spot” light to the scene from outside of the window as shown. Step 7 Image Step 8 Do remember to use only “Ray Traced Shadows” otherwise it won’t work. Step 8 Image Step 9 Now open the Material Editor once again and this time reduce the opacity by 50%. Step 9 Image Step 10 Now if you render the scene you will find something like this. The light gets filtered through the window and hence you get a nice effect of the stained glass reflection on the floor. Step 10 Image Step 11 I added some textures to the walls and floor and an Omni light in the room and hence it looked like this. Step 11 Image Step 12 After doing some color correction and adding some glow and rays in After Effects, it looks much better now. Step 12 Image

Final Product What You'll Be Creating

In this tutorial we will learn how to create an advanced and well composited Jumper Punch by using a matte, some displacement, and smoke to add style to the final effect. Throughout the tutorial, we will be using basic expressions. We’ll learn to position the jumps in time and space and give the illusion of a jumper disappearing and reappearing with a trajectory. Let’s “Jump” in… :)


Download Tutorial .mov

File size: 607.9 MB

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