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Friday, June 29, 2012
Creating Stained Glass Using Advanced Transparency In 3D Studio Max
Final Product What You'll Be Creating
In today’s quick tip tutorial, Chandan Kumar will be showing you
how to use 3ds Max’s advanced transparency material options to project a
stain glass window image into a scene. This is an often overlooked but
powerful feature of 3D Studio Max that can be used to create all kinds
of interesting effects. Click through to learn more!
First of all, create a Plane in the Perspective viewport which will act as the floor.
Now create a 3 sided wall and Boolean the front side wall to make room for a window.
Then make the glass for the window using a Plane, and insert it into the empty window opening.
Open the Material Editor (M), take an empty slot and in the Diffuse
channel add the “stained glass’ texture. Now put the same texture in the
Self-Illumination channel also.
Now put the same texture in the ‘Filter’ channel too, which lies in the ‘Extended Parameters’ rollout.
Do remember to turn on the ‘2-Sided’ option also. You won’t get the proper result until you turn this option on.
Now it’s time for the light setup. Add a “Target Spot” light to the scene from outside of the window as shown.
Do remember to use only “Ray Traced Shadows” otherwise it won’t work.
Now open the Material Editor once again and this time reduce the opacity by 50%.
Now if you render the scene you will find something like this. The
light gets filtered through the window and hence you get a nice effect
of the stained glass reflection on the floor.
I added some textures to the walls and floor and an Omni light in the room and hence it looked like this.
After doing some color correction and adding some glow and rays in After Effects, it looks much better now.